Reynard
Emperor Mongoose
Going through my extensive Traveller collection I dig out an LLB from 1981 by Games Workshop who then did third party products for Traveller. This one is IISS Ship Files and features six ship files with history, Revised Second Edition High Guard stats and deck plans. The unit that caught my attention is the Imperial Standard Automated Interdiction Satellite. It reminded me High Guard 2e definitely allows for an actual automated station. This needs to be redesigned.
Some things described don't exist in the design rules today (meteor/ debris shields). It makes use of solar panels and batteries, perfect for a drop and forget system. Automated satellites have been referred to in some adventures over the decades which oppose players entering interdicted wilderness red zones not important enough to leave standing squadrons or fleets yet relatively cheap enough to get the job done. Virtual Crew and Fire Control makes this possible. I completely removed the living space in the original design that was for visiting maintenance crews. Power requirements now are half the Basic Ship power because life support isn't needed. When the station keeping routine is activated, the weapons are in shut down. The station would naturally forgo station keeping for weapons if there is a threat. During combat, the solar panels retract and the station uses the High Efficiency Batteries for power. Essentially, this is a gigantic drone built using the station design rules in HG2e.
Tenders would transport these to their destination and station them in what pattern and amount gets the job done. Standard might be sitting in the 100D of a planet high enough their guns can strike targets that get through and attempt landing. They would also overlap each other's fire so each satellite would have cover from at least two more. Some system might only have a few or even one guarding less important location and just showing deterring force to the curious.
As always, pick away at this and see if I rushed through the building.
Imperial Standard Automated Interdiction Satellite
300 tons, non-gravity hull, close structure (cylinder), 132 HP, TL 14, MCr.59.66
Armor: 14 bonded superdense
Maneuver: 0g (station keeping)
Power: Solar panels, 60 power, infinite operation
Bridge: None
Computer/30; Maneuver/0, Library, Fire Control/5, Virtual crew/0
Sensors: Improved, extension net
Weapons:
HP#1 - Triple turret (missile, missile, missile) Standard missiles
HP#2 - Triple turret (beam laser, beam laser, sandcaster)
HP#3 - Fusion barbette
High Efficiency Batteries TL 12 - 60 combat rounds @ 60 power/round
Missile storage - 108 missiles (3 reloads)
Sandcaster storage - 50 canisters 3 reloads
Booby-trapped airlock TL 12
Some things described don't exist in the design rules today (meteor/ debris shields). It makes use of solar panels and batteries, perfect for a drop and forget system. Automated satellites have been referred to in some adventures over the decades which oppose players entering interdicted wilderness red zones not important enough to leave standing squadrons or fleets yet relatively cheap enough to get the job done. Virtual Crew and Fire Control makes this possible. I completely removed the living space in the original design that was for visiting maintenance crews. Power requirements now are half the Basic Ship power because life support isn't needed. When the station keeping routine is activated, the weapons are in shut down. The station would naturally forgo station keeping for weapons if there is a threat. During combat, the solar panels retract and the station uses the High Efficiency Batteries for power. Essentially, this is a gigantic drone built using the station design rules in HG2e.
Tenders would transport these to their destination and station them in what pattern and amount gets the job done. Standard might be sitting in the 100D of a planet high enough their guns can strike targets that get through and attempt landing. They would also overlap each other's fire so each satellite would have cover from at least two more. Some system might only have a few or even one guarding less important location and just showing deterring force to the curious.
As always, pick away at this and see if I rushed through the building.
Imperial Standard Automated Interdiction Satellite
300 tons, non-gravity hull, close structure (cylinder), 132 HP, TL 14, MCr.59.66
Armor: 14 bonded superdense
Maneuver: 0g (station keeping)
Power: Solar panels, 60 power, infinite operation
Bridge: None
Computer/30; Maneuver/0, Library, Fire Control/5, Virtual crew/0
Sensors: Improved, extension net
Weapons:
HP#1 - Triple turret (missile, missile, missile) Standard missiles
HP#2 - Triple turret (beam laser, beam laser, sandcaster)
HP#3 - Fusion barbette
High Efficiency Batteries TL 12 - 60 combat rounds @ 60 power/round
Missile storage - 108 missiles (3 reloads)
Sandcaster storage - 50 canisters 3 reloads
Booby-trapped airlock TL 12