Vincent791
Mongoose
I just read the Combat chapter of the Core Book and I don't know if I got it right. It seems that it's too easy to hit people:
1) Attack Roll
(AR) 1d20 + Base Attack Bonus + Str/Dex Modifier + Size modifier + Other
against
(DV) 10 + size modifier + Parry/Dodge bonus
Page 158 and 159.
Let's say: a thief level 3 against another thief level 3
The one attacking has something like this:
1d20 + 2(base attack bonus) + 2 (Str modifier) + 0 (size) +0 (other)
The DV of the other thief is
10 + 0(size) + 1 (Parry or dodge bonus) + 2 (Dex or Str bonus)
Even if I roll a natural 10 it's so easy to hit someone with all the modifiers, even at 1st level. In fact a natural 9 would be enough to hit him. Does it works this way?
2) Special Attacks. The Special Attacks are pretty easy to do (Cat's Parry, Hooking Parry, Panterish Twist, etc). They sound like a great advantage with very little restrictions or penalties to do it.
There are other things that I didn't get it, let's say:
3)I understood the Damage Reduction Vs. Armour piercing thing, but an armour with a DR of 9 sounds too powerful, how do I hit someone with this armour? I'd need a character with a bonus Str of +5 and a weapon with AP 5 to do half damage, right?
4)Also, about the Armour damage, I quote:
"Each time a suit of armor is struck by a weapon that inflicts 20 points of damage or more to the characters wearing the armour (after the armour is taken in account), its DR is reduced by 1d4." p. 163
I don't get if they're talking about 20 points of damage in a single round (sounds insane), or 20 accumulated points of damage (sounds logic to me).
I might be wrong cause I've not played the game yet, but the rules of Combat sounds too lethal, to easy to kill most people. Sorry for the long post but I really hope that you can help me.
1) Attack Roll
(AR) 1d20 + Base Attack Bonus + Str/Dex Modifier + Size modifier + Other
against
(DV) 10 + size modifier + Parry/Dodge bonus
Page 158 and 159.
Let's say: a thief level 3 against another thief level 3
The one attacking has something like this:
1d20 + 2(base attack bonus) + 2 (Str modifier) + 0 (size) +0 (other)
The DV of the other thief is
10 + 0(size) + 1 (Parry or dodge bonus) + 2 (Dex or Str bonus)
Even if I roll a natural 10 it's so easy to hit someone with all the modifiers, even at 1st level. In fact a natural 9 would be enough to hit him. Does it works this way?
2) Special Attacks. The Special Attacks are pretty easy to do (Cat's Parry, Hooking Parry, Panterish Twist, etc). They sound like a great advantage with very little restrictions or penalties to do it.
There are other things that I didn't get it, let's say:
3)I understood the Damage Reduction Vs. Armour piercing thing, but an armour with a DR of 9 sounds too powerful, how do I hit someone with this armour? I'd need a character with a bonus Str of +5 and a weapon with AP 5 to do half damage, right?
4)Also, about the Armour damage, I quote:
"Each time a suit of armor is struck by a weapon that inflicts 20 points of damage or more to the characters wearing the armour (after the armour is taken in account), its DR is reduced by 1d4." p. 163
I don't get if they're talking about 20 points of damage in a single round (sounds insane), or 20 accumulated points of damage (sounds logic to me).
I might be wrong cause I've not played the game yet, but the rules of Combat sounds too lethal, to easy to kill most people. Sorry for the long post but I really hope that you can help me.