I have an idea bouncing aroundin my head I'd like ot see wha people can add, point out obvious flaws in thinking.
Basically a 300-400 ton scout/pirate chaser Or "Interceptor"
rough notes
Thrust 9, with fast burn reaction drive for more oompfff
Jump 4( for travelling with a fleet or out jumping scouts etc.)
Sensors advanced Military, with ECM and Enhanced signal processing.
Stealth drives so it can enter a system without alerting anyone in the system
Emissions absorption and stealth hull.
light Armor with reflec and radiation shielding
Main weapons 2 missile barbettes
secondary weapons pulse lasers and sandcasters
Drop tank mounts: carried through jump most of the time..refill drop tans at destination if practical...or drop tanks for more speed.
Fuel processors and skimmers
I am not thinking of adding and boarding gear such as forced linkage or boarding tubes..their primary mission is to destroy the target not capture it.
I'm curious to know if people think this is a ship that would be one military/security forces would use, or any potential design features that should be added omitted...
it's primary role as I see it would be to sweep systems ahead of a fleet for enemy scouts, drones, sensor packages etc..during peacetime it would be used to hunt down pirates/privateers.
I'm thinking 400 tons would be enough to overpower most scouts, and armed merchant vessels used by pirate, even the odd corsair(anything smaller than a frigate or corvette)and give it room for fuel, drives, and log term facilities for a small crew and a squad of marines
Basically a 300-400 ton scout/pirate chaser Or "Interceptor"
rough notes
Thrust 9, with fast burn reaction drive for more oompfff
Jump 4( for travelling with a fleet or out jumping scouts etc.)
Sensors advanced Military, with ECM and Enhanced signal processing.
Stealth drives so it can enter a system without alerting anyone in the system
Emissions absorption and stealth hull.
light Armor with reflec and radiation shielding
Main weapons 2 missile barbettes
secondary weapons pulse lasers and sandcasters
Drop tank mounts: carried through jump most of the time..refill drop tans at destination if practical...or drop tanks for more speed.
Fuel processors and skimmers
I am not thinking of adding and boarding gear such as forced linkage or boarding tubes..their primary mission is to destroy the target not capture it.
I'm curious to know if people think this is a ship that would be one military/security forces would use, or any potential design features that should be added omitted...
it's primary role as I see it would be to sweep systems ahead of a fleet for enemy scouts, drones, sensor packages etc..during peacetime it would be used to hunt down pirates/privateers.
I'm thinking 400 tons would be enough to overpower most scouts, and armed merchant vessels used by pirate, even the odd corsair(anything smaller than a frigate or corvette)and give it room for fuel, drives, and log term facilities for a small crew and a squad of marines