I've been thinking that the hull strength should be limited by priority and race modifications.
This is my Idea for hull strengths.
Patrol & Skirmish should have an upper limit of 4.
Raid & Battle should have an upper limit of 5
War & Armageddon can go up to 6
Now as races have developed those limits can be adjusted.
Example:
Mimbari depend on stealth and beams, so they have weaker hulls, and the scale gets shifted where:
Patrol, Skirmish & Raid - hull limit 4
Battle & War - Hull limit 5
Armageddon - Hull limit 6
Narn - build slow and tough ships.
Patrol - hull limit 4
Skirmish & Raid - hull limit 5
Battle, War & Armageddon - hull limit 6
What do people think of this concept?
This is my Idea for hull strengths.
Patrol & Skirmish should have an upper limit of 4.
Raid & Battle should have an upper limit of 5
War & Armageddon can go up to 6
Now as races have developed those limits can be adjusted.
Example:
Mimbari depend on stealth and beams, so they have weaker hulls, and the scale gets shifted where:
Patrol, Skirmish & Raid - hull limit 4
Battle & War - Hull limit 5
Armageddon - Hull limit 6
Narn - build slow and tough ships.
Patrol - hull limit 4
Skirmish & Raid - hull limit 5
Battle, War & Armageddon - hull limit 6
What do people think of this concept?