I just had to laugh ...

EDG said:
captainjack23 said:
Is there any chance you could provide a droll and or humorous story as per the topic and intent of the thread? possibly one that illlustrates your point ? I'm not 100% sure that straightforwardly using the posters story to criticise the poster's GM style and getting in a complaint about CT* is the point here.....

Tell you what - how about you just let people talk about things how they want to? And don't make out like I'm threadcrapping, I'm just commenting civilly on a couple of things relating to the OP so don't blow this up into anything bigger than what it actually is. (and sorry, I wasn't aware that commenting about CT was against your rules now).

If you really have a problem with it then talk to a mod. But considering that you haven't posted anything here except a comment about my posts, I think perhaps you're just trying to start an argument with me again. So please don't.


Just a suggestion, EDG, and a civil one at that, so just relax, and take Hal 9000's advice. Noodging someone is not invariably looking for an argument or flamewar; I know how upset you've been about thread derailing , I just didn't think you wanted to be doing the same, or to unintentionally turn it into a CT/non CT bash fest - which activity you also dislike; and you've never seemed to mind reminding people when they veer off topic, so I thought I would just provide the same kind of noodge...not bait.

So, chill out, and tell us a funny story.

I'll post one -which was why read the thread and saw the discussion shifting.
 
So, the story.

Players are scouts on a secondary planet in the system with the scout base, ship in the repair bay, but currently have access to a pinnace. As they head home a local scout type asks them to drop off a small package to a friend, a retired scout on the main planet. Obvious adventure hook, right ? Okay, I was short of ideas, I admit.

They agree, good so far, and the friend, turns out he’s moved away from the port, to a farm out in the boonies, with only a local hamlet as an address.
there at 10am
Okay, good enough. They load up and fly to the local town, intending to find him from there. They arrive, land the ship, and walk into the townette ; and here is just possibly where the problems started . It’s an Ag backwater, tech 5-8. I probably did too good a job of describing it as a scene out of firefly – a western frontier town, new buildings, prefabs, lots of wood frame quick up style buildings. Dirt streets, boardwalks, etc. Now, add in the bunch had most recently been playing LOTS of D&D…..

So, at this point, with a tech 12 pinnace, on a tech 8 planet, and with tech 15 odds and ends -they decide the way to find their man is to.... ask a few passers by. They get a vague notion that yes, he lives a way out, sometimes is in town, but quiet like, just picks up some supplies or something; perhaps the post office could help ?

So, sure, they go there – it’s closed, (Sunday or somesuch) (FYI, yes, I did want them to deliver it in person.). So, stumped, they go next door to the local saloon to “gather information”. They bug the few people there at 10am about where the farm is (“about 50 miles North o’ here”) and the postmaster (“grumpy guy, private, never around when ya need him”). So they become obsessed with finding out where he is, where he lives, etc. Finally, the Bartender says:

“ Ya know, ya’ could use the payphone”

and points to the dandy tech 5 phone booth outside the door.

So, after staring at each other and me for a minute with “Oh Yeah” looks on their faces, they troop over, look up his number and call…and get an answering machine. Not expecting this, they they panic, argue about what to say, and hang up.

Then they try again, get distracted (what was his name ?), and hang up again.

So, thus far defeated by the answering machine, they bravely try a third time, and leave a long meandering message before they get hung up on.

Call again, finish the message. Hang up.

Realize they forgot something, call again.

This time they get a very annoyed postmaster having (apparently) been prankcalled out of his bath.

They then proceed to demand he come into town to take possession of the package, so he not too politely tells them to stuff it and wait for tomorrow, leave it at the door of the office, or deliver it themselves. So they argue some more, hang up.

Call again, get the answering machine, and give up.

They argue, decide to hand deliver it, and get ready to head out to the farm by heading over to the general for supplies for the trip out to the farm. This they do, and as he rings them up and takes their CRimp cards the clerk asks

“So, doing some camping ?”;

“No, headed out to the Terwilliger farm. “

(puzzled) “Are you camping there ?”

“No, just visiting the owner; it’s fifty miles out of town, right ?”

….long pause. “So, the ship ya came in is broken ?”

…. longer pause. “Yes. Yes it is. It needs to…. cool it’s….reactor… down…more”

“ah…….Tod at the bar could prob’ly give ya’ll a ride over on his raft.”

“Raft….”

“Yeah. Grav Raft. Parked out front….”
(I had mentioned it as they went in, and as they were using the phone)

“Just a minute, excuse me, would you ?”

“….Hey guys.”

“what ?”

“We have a ship, right ? With comm. Gear, and a computer with a link to the planets databases, right…? Do we have to look for clues at the tavern ?”

“Oh hey, yeah ! This isn’t Dodge city ! ”

“Or Blackmoor”

“Maybe we should use it ?”

Clerk (who has wandered outside with a big box of camping supplies on a grav lifter):

“Well, boys, it might help, I suppose; course its not like you’ll be attacked by apaches if ya walk, and especially if you fly. By the way. No refunds or exchanges. ”
Puts box down, walks inside, closes door.

The punchline: When they got there, the recipient was dead. Having been given three weeks vacation upon return, they decided to wait until afterwards to drop it off. By which time, events had transpired. “Defeated by an answering machine” was the watchword for that campaign.
 
dmccoy1693 said:
My GMing style. I let the players actions have an impact on the game. Besides, nothing says I can't just give him a new name on a different world and recycle all the work I put into him. Wink

Quite right. The players don't know who died in that low berth. The referee recycles the original character, and... well and the players might have just handed the referee a plot hook in the form of a dead low traveller.
 
In one adventure I ran, the PCs were given some documents, one of which was encrypted. It turned out that other clues told them that if they decrypted the document, they'd get - among other things - a password that would give them access to some critical files that would let them earn the bonus payment - and then some - that was in the mission definition.

So, one of the characters scribbles up a program to decrypt the document. It quickly reports a possible solution, and starts displaying the result.

The players order the display to jump to where they believe the decrypted password can be found.

The screen shows "ACCESS DENIED".

They try it again.

The screen shows "ACCESS DENIED".

There's no indication of any sort of trap door in the program, the computer itself doesn't seem to be compromised, so why isn't it letting them see the section of the document that they want?

They never did figure it out, and didn't collect the bonus-and-then-some.

The password for the files was...

"ACCESS DENIED"
 
FreeTrav said:
In one adventure I ran, the PCs were given some documents,

<snip>



They never did figure it out, and didn't collect the bonus-and-then-some.

The password for the files was...

"ACCESS DENIED"

Lol. And that clears up another mystery : where my players were that evening....;)
 
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