[Hwkmoon] Where Are The Poisons?

voidstate

Mongoose
The title say it all really. The table of poisons seems to be missing from the book. It just gives general rules... or are you supposed to make up your own?

Cheers

voidstate
 
Sounds like a major cockup. Try the main book if you have it or the srd from the main site in the core rules, there would be some there.
 
Unfortunately, just like the Hawkmoon book, the SRD has general rules but no actual poisons.

:(

Not worth buying another book for. Amyone made any fan ones I could use as a guideleine to make up my own?
 
Seraphim Guard had an excelent ruleset for diseases, wich I managed to buy before they pulled it of the market, and they were supposed to produce some sort of ruleset for poisons as well- that project just died out without warning for some reason :(
 
I for one would like to see some good rules for poisons. In my opinion most of the time games let poisons act too soon. Even fast acting poisons take a few minutes , and that's with a hypodermic needle. Curare I might add takes about 20 minutes for full effect on a tapir. Not to mention if you give too much of some poisons the person will vomit it out.
 
darshan said:
Seraphim Guard had an excelent ruleset for diseases, wich I managed to buy before they pulled it of the market, and they were supposed to produce some sort of ruleset for poisons as well- that project just died out without warning for some reason :(

Could well be because the GM Guide is coming out... Just my guess, that is supposed to be brought out in that book.
 
So, in the absence of the GM Guide, could anyone giv me an example of a poison my Surgeon/Flautist could coat the needles of his flute/blowgun with? I have no idea where to start or what would be balanced.

vs
 
See Granbretan book for some example poisons.

Otherwise see Poison spell from MRB to make em up/ deliniate generic effects.


Erm.....

That is all............. :)
 
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