The title say it all really. The table of poisons seems to be missing from the book. It just gives general rules... or are you supposed to make up your own?
Seraphim Guard had an excelent ruleset for diseases, wich I managed to buy before they pulled it of the market, and they were supposed to produce some sort of ruleset for poisons as well- that project just died out without warning for some reason
I for one would like to see some good rules for poisons. In my opinion most of the time games let poisons act too soon. Even fast acting poisons take a few minutes , and that's with a hypodermic needle. Curare I might add takes about 20 minutes for full effect on a tapir. Not to mention if you give too much of some poisons the person will vomit it out.
Seraphim Guard had an excelent ruleset for diseases, wich I managed to buy before they pulled it of the market, and they were supposed to produce some sort of ruleset for poisons as well- that project just died out without warning for some reason
So, in the absence of the GM Guide, could anyone giv me an example of a poison my Surgeon/Flautist could coat the needles of his flute/blowgun with? I have no idea where to start or what would be balanced.
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