How would you handle a specific game idea?

Hopeless

Mongoose
Been noticing discussion on the new Scyfy series entitled "Ascension" dealing with an American mission to colonise a world in another star system.

That series starts off with a murder as the ship reaches the halfway mark of its century long voyage from Earth having seemingly started around the 1960's or so.

Now I could go on and ask about the most likeliest twist in this tale and the extreme unlikelihood of such a mission getting off the ground in that decade but instead I want to ask about something similar.

How would you go about setting up a game telling your players its set in between the 1950's to 60's and is otherwise as normal for that time period except...

They're actually a long lost colony located in another star system that's barely recovered enough to establish their 1950's-60's setting and are slowly becoming aware they aren't alone

I could go into more detail but I wanted to discover what you thought about this?

Does it pose too much of a railroad, would your players dislike such a reveal?

How would you handle this?
 
Hopeless said:
Been noticing discussion on the new Scyfy series entitled "Ascension" dealing with an American mission to colonise a world in another star system.

That series starts off with a murder as the ship reaches the halfway mark of its century long voyage from Earth having seemingly started around the 1960's or so.

Now I could go on and ask about the most likeliest twist in this tale and the extreme unlikelihood of such a mission getting off the ground in that decade but instead I want to ask about something similar.

How would you go about setting up a game telling your players its set in between the 1950's to 60's and is otherwise as normal for that time period except...

They're actually a long lost colony located in another star system that's barely recovered enough to establish their 1950's-60's setting and are slowly becoming aware they aren't alone

I could go into more detail but I wanted to discover what you thought about this?

Does it pose too much of a railroad, would your players dislike such a reveal?

How would you handle this?
What's normal for the JFK era, that part of the 1960s before JFK was shot? This was more the ara of Elvis Presley than the Beatles, or perhaps the Beach Boys. Those long-haired pot heads doing experiments on themselves with drugs haven't shown up yet. Essentially the ship if full of survivalists, and they reason why they are there, they were told is because the Communists were threatening to blow up the World, as evidenced by the Cuban Missile Crises. So the mission is launched between the Cuban Missile Crises and the Kennedy Assassination, and it was all done secretly so the world had not a clue. On a trip to Proxima Centauri, for it to take 100 years, the ship would have to reach 4.3% of the speed of light.
There is this:
Daedalus_Starship_by_GuilleBot.jpg

http://en.wikipedia.org/wiki/Project_Orion_%28nuclear_propulsion%29
Interstellar missions
Freeman Dyson performed the first analysis of what kinds of Orion missions were possible to reach Alpha Centauri, the nearest star system to the Sun.[12] His 1968 paper "Interstellar Transport"[13] (Physics Today, October 1968, p. 41–45) retained the concept of large nuclear explosions but Dyson moved away from the use of fission bombs and considered the use of one megaton deuterium fusion explosions instead. His conclusions were simple: the debris velocity of fusion explosions was probably in the 3000–30,000 km/s range and the reflecting geometry of Orion's hemispherical pusher plate would reduce that range to 750–15,000 km/s.[14]

To estimate the upper and lower limits of what could be done using contemporary technology (in 1968), Dyson considered two starship designs. The more conservative energy limited pusher plate design simply had to absorb all the thermal energy of each impinging explosion (4×1015 joules, half of which would be absorbed by the pusher plate) without melting. Dyson estimated that if the exposed surface consisted of copper with a thickness of 1 mm, then the diameter and mass of the hemispherical pusher plate would have to be 20 kilometers and 5 million metric tons, respectively. 100 seconds would be required to allow the copper to radiatively cool before the next explosion. It would then take on the order of 1000 years for the energy-limited heat sink Orion design to reach Alpha Centauri.

In order to improve on this performance while reducing size and cost, Dyson also considered an alternative momentum limited pusher plate design where an ablation coating of the exposed surface is substituted to get rid of the excess heat. The limitation is then set by the capacity of shock absorbers to transfer momentum from the impulsively accelerated pusher plate to the smoothly accelerated vehicle. Dyson calculated that the properties of available materials limited the velocity transferred by each explosion to ~30 meters per second independent of the size and nature of the explosion. If the vehicle is to be accelerated at 1 Earth gravity (9.81 m/s2) with this velocity transfer, then the pulse rate is one explosion every three seconds.[15] The dimensions and performance of Dyson's vehicles are given in the table below

"Energy Limited"
Orion "Momentum Limited"
Orion
Ship diameter (meters) 20,000 m 100 m
Mass of empty ship (metric tons) 10,000,000 t (incl.5,000,000 t copper hemisphere) 100,000 t (incl. 50,000 t structure+payload)
+Number of bombs = total bomb mass (each 1 Mt bomb weighs 1 metric ton) 30,000,000 300,000
=Departure mass (metric tons) 40,000,000 t 400,000 t
Maximum velocity (kilometers per second) 1000 km/s (=0.33% of the speed of light) 10,000 km/s (=3.3% of the speed of light)
Mean acceleration (Earth gravities) 0.00003 g (accelerate for 100 years) 1 g (accelerate for 10 days)
Time to Alpha Centauri (one way, no slow down) 1330 years 133 years
Estimated cost 1 year of U.S. GNP (1968), $3.67 Trillion 0.1 year of U.S. GNP $0.367 Trillion
Later studies indicate that the top cruise velocity that can theoretically be achieved by a Teller-Ulam thermonuclear unit powered Orion starship, assuming no fuel is saved for slowing back down, is about 8% to 10% of the speed of light (0.08-0.1c).[2] An atomic (fission) Orion can achieve perhaps 3%-5% of the speed of light. A nuclear pulse drive starship powered by Fusion-antimatter catalyzed nuclear pulse propulsion units would be similarly in the 10% range and pure Matter-antimatter annihilation rockets would be theoretically capable of obtaining a velocity between 50% to 80% of the speed of light. In each case saving fuel for slowing down halves the max. speed. The concept of using a magnetic sail to decelerate the spacecraft as it approaches its destination has been discussed as an alternative to using propellant, this would allow the ship to travel near the maximum theoretical velocity.[16]

At 0.1c, Orion thermonuclear starships would require a flight time of at least 44 years to reach Alpha Centauri, not counting time needed to reach that speed (about 36 days at constant acceleration of 1g or 9.8 m/s2). At 0.1c, an Orion starship would require 100 years to travel 10 light years. The astronomer Carl Sagan suggested that this would be an excellent use for current stockpiles of nuclear weapons.[17]
 
Fallout 3 does something similar with the 1950s. Splits off a timeline from it, so the future is an alternate one from ours. Most old sci-fi stories ended up doing the same thing just by the span of time since their first printings.

See also http://cdn.gajitz.com/wp-content/uploads/2009/10/dan-meth-futuristic-movie-timeline.jpg
 
ShawnDriscoll said:
Fallout 3 does something similar with the 1950s. Splits off a timeline from it, so the future is an alternate one from ours. Most old sci-fi stories ended up doing the same thing just by the span of time since their first printings.

See also http://cdn.gajitz.com/wp-content/uploads/2009/10/dan-meth-futuristic-movie-timeline.jpg
A nuclear war in the 1960s is more likely than a starship however.
 
A referee must be willing to devote time and resources to the history of the era and the players are willing and able to play the mentality. If you weren't there you might not get it. Yes, I was there as a child and even I had to read history years and decades later to fill in blanks I didn't understand then.

It might be easier for a game to keep the element of survivors of a potential world disaster sent to restart humanity elsewhere unknown but let the players have their memories of culture present now culture past.
 
The premise of the series and any game version we create here sounds a lot like Sid Meir's Alpha Centauri, a computer game I feel makes a great Traveller game. (Yes, I know GURPS did.)
 
Use the Roswell crash as a 'sort of' Stargate Universe concept.

1947. Roswell, New Mexico - An alien spaceship crashes into the desert with minimal damage, the last few crew on it are dying from a disease that is non-fatal to humans. American scientists learn a great deal about the Aliens and the spacecraft, but are unable to replicate the technology.
1961. Soon after being sworn into office, President Kennedy is briefed on the Roswell incident. The Roswell craft was a long range scout from an STL mother ship, which will be within range of it for only another 4-5 years, before continuing its (mostly automated) journey. Kennedy puts together a large team of military and scientific married couples (realising the mission may take several generations) to study and attempt to control the mothership, failing that - to establish a human colony on another planet. The Roswell ship was launched in 1964 and was expected to reach the mothership within a few months.
 
Tom Kalbfus said:
A nuclear war in the 1960s is more likely than a starship however.
It's not about what's more likely. It's about fiction and alternate timelines. You're assuming though that starships will even be possible, just not now for some reason.

But if you want to go there, just look at our current world politics and how no one could predict any of what's going on now.
 
Has anyone tried running what looked like a modern day or as above a Traveller game set during the 50's or 60's?

That Pirates campaign they've been releasing left me wondering what if someone used such a backward society and their system as a convenient hiding place?

So I was picturing a General Talbot alongside the NASA bloke from The Dish having to work together as evidence piled up of someone or something landing in the forest or swamps and might be walking around near civilisation.

Now if you were a player in that game what kind of character would you like to run assuming an X-Files-NCIS and so on involvement (or should that be NSA or CIA?) when an unidentified object is witnessed crash landing into a lake and investigation turns up tracks indicating suggesting something or someone got out.

Throw in a military interrogation where you learn it wasn't the only one just one where its crew wasn't discovered and captured.

Exactly what kind of organisations would get involved in something like this?

I'm tempted to use T2300 as the background for those arriving.

Liked the ship picture, but did they ever explain how long people can survive in outer space what with the lack of gravity was that part explained above and I missed it?
 
Rick said:
Use the Roswell crash as a 'sort of' Stargate Universe concept.

1947. Roswell, New Mexico - An alien spaceship crashes into the desert with minimal damage, the last few crew on it are dying from a disease that is non-fatal to humans. American scientists learn a great deal about the Aliens and the spacecraft, but are unable to replicate the technology.
1961. Soon after being sworn into office, President Kennedy is briefed on the Roswell incident. The Roswell craft was a long range scout from an STL mother ship, which will be within range of it for only another 4-5 years, before continuing its (mostly automated) journey. Kennedy puts together a large team of military and scientific married couples (realising the mission may take several generations) to study and attempt to control the mothership, failing that - to establish a human colony on another planet. The Roswell ship was launched in 1964 and was expected to reach the mothership within a few months.

So basically the Roswell Spacecraft is a Tech Level 8 spaceship. A modified Heavy Freighter might do the trick for 100 passengers. If we convert the cargo to staterooms, we get 146 staterooms. To provide extra elbow room, we can use a 2000 dton hull, that way we could have 100 apartments each housing 4 people. A larger spacecraft would be required to grow food.

Here is what a tech level 8 generation starship might look like, assuming artificial gravity of course:
OB000021.png

or this without artificial gravity generators:
page883.jpg
 
Watched some previews of the show. Nice generation ship. I'm wondering how much their time has slowed onboard the ship. I didn't check yet how far they're supposed to travel.
 
ShawnDriscoll said:
Watched some previews of the show. Nice generation ship. I'm wondering how much their time has slowed onboard the ship. I didn't check yet how far they're supposed to travel.
If it takes 100 years to get to Proxima Centauri, then not very much, you'd have to reach 4.3% of the speed of light to get their in 100 years, Relativity doesn't really kick in until you go past 72% of the speed of light.
 
Character Generation:
If your "colonists" launched in the 1960's are 1960's people. 1960's is TL 6.
Homeworld
Earth E867974-6 Garden, High Population
Homeworld skills limited to 1960's Earth. Same with Education skills.

Careers
Whatever you like, but if there is no higher tech outside of the space program, I would limit skill selections to TL 6.

Once in the space program,
I would limit colonists to healthy individuals keeping them to 4 terms or less for overall skills, unless you doing more space opera sort of thing with wise alec kids and smart old geezers....
 
Now that they are on the ship...
Are they hibernating or awake or awake part of the time? Plot your campaign once you have figured that out.

What tech do they have access to?
What are the nature of their adventures? Songs about food vats and oxygen refreshers and repair work? Monster of the week ala Space: 1999 or Lost in Space?
 
The way I was thinking of the team set-up was 1960's background skills, but access to higher TL skills once in the Space Program due to the Roswell ship - you'd also need to set a TL for the Aliens/Alien Tech; initially they would have had help from the surviving aliens.
For the character concept I was thinking along the lines of the early Mercury/Apollo programs, the 'Right Stuff', late 20's-early 30's, so 2-4 terms, all characters must have at least the last term as space program training.
 
Unless you change rules in chargen in your game
Basic Training: For your first career only, you get all the skills listed in the Service Skills table at Level 0 as your basic training. For any subsequent careers, you may pick any one skill listed in the Service Skills table at Level 0 as your basic training. - pg 8
So if the space program is your last career, you are more like a mission specialist, who barely knows one end of a suit from another?
 
If it's a 50-60s era then all spacecraft HAVE to carry 45 pistols and grenades! Monsters and bad aliens will be out there.
 
Reynard said:
If it's a 50-60s era then all spacecraft HAVE to carry 45 pistols and grenades! Monsters and bad aliens will be out there.

The Soyuz used to carry a gun, for possible use upon landing.
 
Nathan Brazil said:
Unless you change rules in chargen in your game
Basic Training: For your first career only, you get all the skills listed in the Service Skills table at Level 0 as your basic training. For any subsequent careers, you may pick any one skill listed in the Service Skills table at Level 0 as your basic training. - pg 8
So if the space program is your last career, you are more like a mission specialist, who barely knows one end of a suit from another?
Yup, probably - although you might have to alter the chargen to reflect it being 90% training with no active tours. At the other end of the spectrum, you'll have professional Air Force astronauts, with the necessary skills and experience.

A 1960s starship is well nigh impossible, it would cost trillions of dollars!, now way to hide that!
Oh, it'll come out of the CIA budget, they won't find it until the '90's, if then. :twisted:
Mind you, nobody's found the Groom Lake budget, or Jimmy Hoffa's body, so chances are good!
 
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