I think all debates regarding GNS theory are pretty boring, personally. Sometimes they are useful labels for identifying styles of play, but when people start claiming that game X CAN’T be about storytelling, it is time to switch off. All RPGs can be whatever you make of them.
I think all debates regarding GNS theory are pretty boring, personally. Sometimes they are useful labels for identifying styles of play, but when people start claiming that game X CAN’T be about storytelling, it is time to switch off. All RPGs can be whatever you make of them.
Directly, it doesn't. But understanding how a particular game fits the model and how that in turn relates to player styles does offer ... I guess I'd call them "thought patterns"... for focussing any marketing efforts in what would likely be the most productive directions.
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