How to make Traveller more popular with TTRPG players

The '81 revised edition of CT introduced the great big number 8+ in the combat chapter. I should add that the target number was 8+ for combat in the original 77 rules, but the 81 revision made it big and obvious.

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Long before Andy Slack wrote his White Dwarf article our group adopted that as the rule for every standard situational skill saving throw, with DMs for skill level, environmental effects, tools, high or low characteristics. We still changed the target number for certain situations based on raised difficulty,

We ignored that silly DGP unified task system with its task library, and continued to ignore it when MegaTraveller made it officially the Traveller task resolution system.

I am so glad Mongoose adopted the 8+ as the default target number for most things

This is a great point. The "8AC" difficulties and basic DMs are so straightforward it should be easy to depict, explain, and understand.
 
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