How to make Traveller more popular with TTRPG players

None of this is because of lack of trying - We have spent a not insignificant amount of money on marketing this year. Did it work out? Eh. But we can only continue trying and try different things.
None of this is because of lack of trying - We have spent a not insignificant amount of money on marketing this year. Did it work out? Eh. But we can only continue trying and try different things.
Maybe switch over to PR from straight mktg spend. It can be cheaper and more return on your pound
 
While I might have to go create a new section of Freelance Traveller for this kind of article, I'd still be interested if you should prove to be willing to write this up for sharing...
@Studio Cat & FreeTrav

I ran a series of Adventures in Space during the library Summer Learning Program in 2024.
Mongoose was very supportive, we gave a PDF of the Explorers edition to each of the participants.

Post in thread 'Travellers Needed! Traveller's 50th' https://forum.mongoosepublishing.com/threads/travellers-needed-travellers-50th.124504/post-979554

To add a STEM component to that would be a simple additional page with 10 points that are reinforced by playing Traveller. Well any RPG but highlight Traveller.

FreeTrav I can look at what deadline you have for an article.
 
FreeTrav I can look at what deadline you have for an article.
Deadlines? What be thems?

Seriously, it's 'the sooner the better' for obvious reasons, but also 'take what time you think it needs for a proper treatment', which is probably more important. The idea here is that I want to focus on quality, and with the exception of the Theme Issues, I don't look to place any specific article in a specific issue - an interesting article today should still be an interesting article tomorrow or the next day.
 
The rules need to be separated from the setting.

This can be easily done, like with the Traveller Starter Set or some kind of free quickstart rules.

New settings need to be created.

That's where we come in. If Traveller players have a setting they're creating, then they can put it up on Drivethru or something and see how well it does, or even share it with selected beta readers or whatever. Forgotten Realms, one of the most popular D&D settings, came from the imagination of Ed Greenwood before D&D was created.

New settings should have modern scifi elements, like cybertech, nanotech, biotech, and psionics.

New settings should avoid cosmic evil and so on because that's firmly in the realm of Warhammer 40K.

But how do people create new settings? Most people use inspiration from other intellectual properties, like Dune, Star Wars, etc. Giving people a setting like Charted Space is a very good idea. State up front that Traveller can be used to create original settings, and then hand people Charted Space so they can at least play while they go through the trouble of creating their own universe.


And we should stop referring to younger players like this or any other way which could be demeaning.
 
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