How to make Traveller more popular with TTRPG players

I don't think anyone except Marcus is advocating for ditching Charted Space, just making more people aware that Charted Space is not the sum of Traveller.

What other systems are there that are dedicated general purpose Sci Fi besides Traveller and SWON? (I'm not counting the various "we have no genre, we just let you roll dice in whatever outfit you want" games like GURPS/HERO/BRP.)

Not being snarky, either. Practically everything in the genre is SETTING (the game).
 
FATE:Space Toolkit, Savage Worlds: Science Fiction Companion, Genesys are three that spring to mind (I used Death Station to test them all for Travellerness)...
 
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In addition to the generic toolkits there are several sci fi FATE settings, several Savage World sci fi settings, and Genesys has two.

Traveller can be used for anything, historical, fantasy, horror, hard sci fi, space opera
 
Sure, any game can.

I am find with using the Traveller style rules for other games. I do not want to see Traveller: The Dark Conspiracy and Traveller: Cowboys and Traveller: Space and Traveller: Cyberpunk and Traveller: Ancient Rome, etc

That's a completely different category of game and marketing.
 
I am no longer sure what it is you are suggesting, it is likely me being a bit thick.

You don't want Mongoose to use the Traveller rules for any of their other games, or to have any setting other than the Third Imperium, but with a bit more guidance on how to ignore the Third Imperium and make up your own setting? Or is it just the branding?
 
Right. It isn't made by the company that owns/makes Traveller. that's what I meant because I'm talking about what Mongoose is producing. I'm not referring to 3rd parties making Trav compatible products. Although I do applaud anyone that does of course. More attention for our game
 
No point in feeding the troll. He's just being deliberately obtuse now.
I don't think he is trolling. Despite his extensive experience heading up Fortune 500 companies he is the Dunning Kruger syndrome made flesh. I am confident that he genuinely thinks that he is right and everyone else is stupid. Anyone who disagrees with him must not understand him.
 
I am no longer sure what it is you are suggesting, it is likely me being a bit thick.

You don't want Mongoose to use the Traveller rules for any of their other games, or to have any setting other than the Third Imperium, but with a bit more guidance on how to ignore the Third Imperium and make up your own setting? Or is it just the branding?
I am suggesting that there is a difference between a game purpose made for a genre and a game system that is designed with no genre in mind that people adapt.

For Traveller to be like GURPS, Savage Worlds, HERO, etc, the core rulebook would not have any of that sci fi stuff. That would be a separate Traveller: Space or Traveller: Third Imperium.

Traveller is a sci fi game. The core rules are packed full of sci fi stuff: space ships, lasers, psionics, aliens, etc. None of those things belong in a Cowboy game or an Ancient Rome game. I'd like the Traveller CRB to have even more sci fi stuff and for Charted Space to have a Charted Space Sourcebook that lays out what's specific to that setting.

Dark Conspiracy is using the same 2d6+x core mechanic, but it is not Traveller. It does not use the Traveller Core Rules. GURPS: Space uses the GURPS Core Rules with a localization book. Dark Conspiracy is its own game with its own rules that are more or less compatible with Traveller because they are both built on the same shell. I do not want anything of its Dark Conspiracy-ness to be limited by "Well, it's this way in Traveller, so...".

Maybe it was just the people I know who run GURPS and FATE, but those games always felt like playing GURPS or playing FATE and the particulars of the genre were just fluff. I want Dark Conspiracy to feel like Dark Conspiracy, not like reskinned Traveller.

Yeah, they both use 2d6+x and are skill based. But the other 95% of the two games' core rulebooks should be tailored to each genre.
 
Right. It isn't made by the company that owns/makes Traveller. that's what I meant because I'm talking about what Mongoose is producing. I'm not referring to 3rd parties making Trav compatible products. Although I do applaud anyone that does of course. More attention for our game
So you specifically bring up that Mongoose needs 3rd party developers and conclude with some quote about same and now you are aren't talking about 3rd party products.

Here's the reality: Mongoose currently publishes 2 settings using Traveller (Charted Space and 2300) and are kickstarting a third.
There's another setting sold with the Traveller logo. Zozer games also publishes some Traveller logo material, in addition to their Hostile Setting, which is a licensed variant of Traveller under its own logo.

And they (Mongoose) are publishing several other games besides Traveller.

So they are doing all the things you asked for. Except entering the crowded market of fake star wars stuff. Which apparently not even you want to actually play.
 
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