Do the characters know that it is a priceless Ancient artifact that they are transporting or is it disguised as standard freight?My players transported an Ancient artifact from one end of the subsector to another (9 parsecs), but the freight table only goes up to 6 parsecs. How much would you pay them for that kind of transport?
They know.Do the characters know that it is a priceless Ancient artifact that they are transporting or is it disguised as standard freight?
I hope they don't get inspected. Smuggling is a crime. Since it is actively disguised, the authorities will have a much easier job prosecuting the Travellers. lolThey know.
They’re the ones who disguised it
Traveller doesn't use time as being a factor for the price of shipping cargo. It is strictly on a distance per jump ratio. The ship may have other stops to make if you didn't charter the whole ship.Space time.
Monojump drive is cheaper to obtain and maintain, than a factor six one.
So time would factor in as opportunity cost, salaries, and depreciation.
So it is the players that are looking for a ship to transport the freight? Do the characters do not have their own ship or do they deem it too risky to transport it themselves? Or is the artifact too big to fit into the players ship?They know.
They’re the ones who disguised it
Oy vey.So it is the players that are looking for a ship to transport the freight? Do the characters do not have their own ship or do they deem it too risky to transport it themselves? Or is the artifact too big to fit into the players ship?
Well, as long as the disguise holds, I guess Geir already answered your question about the price for standard freight.
I guess I misread the table as total distance rather than jump distance. That takes the price down a lot.I hope they don't get inspected. Smuggling is a crime. Since it is actively disguised, the authorities will have a much easier job prosecuting the Travellers. lol
As to your original question, you have to know the number of jumps required for the route and the length of each of those jumps. Add up the prices for each individual jump and you have your correct total transport cost. (Although since it is an Artifact, it would likely count as hazardous cargo. Hopefully your players are shipping it as Hazardous Cargo instead of regular cargo, so the authorities can't tack on fraud to the list of smuggling offenses. lol)
Exactly my thinking. The standard freight cost might be a basis but considering the nature of the freight the price should be considerably higher.One shouldn't forget the price premium the players should charge for transporting sensitive/risky cargo. If it has to be disguised the price goes up drastically (or should to reflect the additional risks being taken).
I have found using a "Hazardous Cargo Fee" for transporting unusual or dangerous cargo helps tremendously. Depending on the Hazardous Material Level (I made that up) 1 through 5, I tack on a +50% mark-up for each level, so something extremely hazardous could be up to +250% more expensive to ship.Exactly my thinking. The standard freight cost might be a basis but considering the nature of the freight the price should be considerably higher.
The freight should be computed for each jump, so for instance 3 X J-3 would cost 3 x Cr2600 per ton.