Because it is a game and designed around creating a certain level of profitability for PCs operating said ship, not around making real world sense.
IRL, speed is not that important to most businesses. They want reliability. Sure, there are things like passengers and certain kinds of priority shipments (especially information) that rely on speed. But the lesson in real life is that, unless the difference in huge, businesses would rather order a week or two earlier than pay a premium to get their product faster. Premium shipping in business usually means someone screwed up.
Consumers like fast shipping, but they also don't like paying for it. Which is why businesses try to disguise it with subscription plans or ameliorate it with minimum orders (the amount of people who buy more to meet the minimum benefits the business more than the shipping costs hurt them, presumably).
With jump drives, the first question is "What is the lowest jump drive that can even get there?" There's no amount of jump 1 traffic to or from Earth. The nearest system is Jump 2 away.
The second is cost per freight ton for whatever the baseline freighter is. A Jump 4 freighter has 40 to 50% of the cargo space of a Jump 1 freighter. You absolutely don't want to use it on anything other than long jumps, because the cost per freight ton on a jump 1 route is more than double a J1 freighter's would be. However, for a long distance jump, the timing costs (mortgage, maintenance, life support) are less for a Jump 4 than for 4 x Jump 1. So you have to look at whether those savings outweigh the reduced freight capacity. Fuel cost per freight ton is still gonna be substantially higher because the same amount of fuel is moving less cargo.
Third would be how much cargo is going where. Is there enough cargo going from Planet A to Planet E to fill a Jump 4 freighter reliably with things they can't get from a closer planet? A jump 4 ship isn't going to want to make shorter jumps. It isn't competitive at shorter distances.
The short version is that there's too much we don't know about how a proper business (rather than a gaggle of PCs in an old space tub) would operate. So we just have to make it up.
And my understanding is that MgT2e made it up to make PC ships at those numbers "work" without any larger framework.
IRL, speed is not that important to most businesses. They want reliability. Sure, there are things like passengers and certain kinds of priority shipments (especially information) that rely on speed. But the lesson in real life is that, unless the difference in huge, businesses would rather order a week or two earlier than pay a premium to get their product faster. Premium shipping in business usually means someone screwed up.
Consumers like fast shipping, but they also don't like paying for it. Which is why businesses try to disguise it with subscription plans or ameliorate it with minimum orders (the amount of people who buy more to meet the minimum benefits the business more than the shipping costs hurt them, presumably).
With jump drives, the first question is "What is the lowest jump drive that can even get there?" There's no amount of jump 1 traffic to or from Earth. The nearest system is Jump 2 away.
The second is cost per freight ton for whatever the baseline freighter is. A Jump 4 freighter has 40 to 50% of the cargo space of a Jump 1 freighter. You absolutely don't want to use it on anything other than long jumps, because the cost per freight ton on a jump 1 route is more than double a J1 freighter's would be. However, for a long distance jump, the timing costs (mortgage, maintenance, life support) are less for a Jump 4 than for 4 x Jump 1. So you have to look at whether those savings outweigh the reduced freight capacity. Fuel cost per freight ton is still gonna be substantially higher because the same amount of fuel is moving less cargo.
Third would be how much cargo is going where. Is there enough cargo going from Planet A to Planet E to fill a Jump 4 freighter reliably with things they can't get from a closer planet? A jump 4 ship isn't going to want to make shorter jumps. It isn't competitive at shorter distances.
The short version is that there's too much we don't know about how a proper business (rather than a gaggle of PCs in an old space tub) would operate. So we just have to make it up.
