How do Vorlon Fighters get around?

animus

Mongoose
I noticed that the Vorlon Fighter has more teeth under Armageddon. However, not a single Vorlon ship can carry them.

We need variant Vorlon ships that can carry fighters or we need a Vorlon carrier. 8)
 
animus said:
I noticed that the Vorlon Fighter has more teeth under Armageddon. However, not a single Vorlon ship can carry them.
Any Vorlon ship can develop the 'maternal' Trait in a campaign game, and so develop a flight of fighters. Since getting from place to place is really only a feature of campaigns, that's all that's needed.

Wulf
 
Wulf Corbett said:
animus said:
I noticed that the Vorlon Fighter has more teeth under Armageddon. However, not a single Vorlon ship can carry them.
Any Vorlon ship can develop the 'maternal' Trait in a campaign game, and so develop a flight of fighters. Since getting from place to place is really only a feature of campaigns, that's all that's needed.

Wulf


But how often are you allowed to take a "campaign" variant of a ship in a one off game? or tournament for that matter?
 
LordClinto said:
But how often are you allowed to take a "campaign" variant of a ship in a one off game? or tournament for that matter?
Does it matter in a one-off or tournament game? If you want fighters, buy a Wing of fighters.

Wulf
 
Wulf Corbett said:
LordClinto said:
But how often are you allowed to take a "campaign" variant of a ship in a one off game? or tournament for that matter?
Does it matter in a one-off or tournament game? If you want fighters, buy a Wing of fighters.

Wulf

Thats a really tough desicion to lose a FAP just to take a few bases of heavy fighters that can be outclassed in a dogfight by nearly any other fighter in the game.

The only thing the Vorlon Fighters really have going for them is that Charged Pulse on the larger vorlon ships. Use the Fighters as escorts and with their 3" range fire at any hovering fighters.
 
LordClinto said:
Thats a really tough desicion to lose a FAP just to take a few bases of heavy fighters that can be outclassed in a dogfight by nearly any other fighter in the game.
Wait... so you expect any Vorlon Carrier to give away fighters for free?

Any Carrier would either have to lose some other capability, or be a higher PL. Either way, you still have to pay for fighters.

Wulf
 
Wulf Corbett said:
LordClinto said:
Thats a really tough desicion to lose a FAP just to take a few bases of heavy fighters that can be outclassed in a dogfight by nearly any other fighter in the game.
Wait... so you expect any Vorlon Carrier to give away fighters for free?

Any Carrier would either have to lose some other capability, or be a higher PL. Either way, you still have to pay for fighters.

Wulf

I Wish fighters were free but obviously no.

But look at the precedence set by the White Star Carrier. What does it give you, about 1 War point of White Star Fighters?
 
Every carrier carries a set of auxilliary craft that would be worth something as an independent choice. The Poseidon gets five Patrol choices and a spare, the Morshin gets eight patrol points, the poor Balvarix (sob, sob) only gets two patrol- what of it?
Oh, and; "Flights of smaller craft may be purchased seeparately and used as units in their own right. Some ships are noted as carrying one or more flights on board. These flights may be deployed at any time before or during the battle and do not cost anything extra- the costs of thse flights is included in that of their parent ships." SFoS, boilerplate in pretty much every flee list that actually has fighters. Shadows and Vorlons, for no very obvious reason, were always the exceptions to this. Now one of those exceptions is gone,and so yes, I for one do expect a carrier to give away fighters for free, just like it says in the rules, already factored into it's PL.
Inequalities like that are already a long- established part of the game. Sometimes you get a decent ship to go with them; the Balvarix is one of the most combat- worthy carriers in the game, only recently matched, and possibly not exceeded, by the Drakh Mothership and White Star Carrier. Swings and roundabouts.
Worth pointing out, I think, that the WS-Carrier and Mothership are also capable of lugging eight Skirmish- priority choices. Try to kill something with a Morshin or Poseidon; by comparison, these things are pretty combat capable. If you take them as a benchmark, then you could get away with an awful lot statting up a Vorlon Carrier.
 
Slightly Norse John said:
"Flights of smaller craft may be purchased seeparately and used as units in their own right. Some ships are noted as carrying one or more flights on board. These flights may be deployed at any time before or during the battle and do not cost anything extra- the costs of thse flights is included in that of their parent ships." SFoS, boilerplate in pretty much every flee list that actually has fighters. Shadows and Vorlons, for no very obvious reason, were always the exceptions to this. Now one of those exceptions is gone

Actually Shadows were the only SFOS exception, Vorlons got free fighters, but only the Observation post.

Course now in Armageddon the only exception is gone, as you say

LBH
 
Smeg. I was going to edit that. 'flee' list. Freudian slip or what?

Anyway, try this as a rough first estimate;
Vorlon Carrier; Battle PL
Speed 6, turn 1/45, advanced JP, Flight Computer
hull 5, damage 100, Adaptive Armour, Self- Repair 2D6
9 flights of Vorlon Fighters, Carrier 3, Fleet Carrier
Discharge Gun; range 12, F, 4AD, AP Beam Double Damage Precise
It's basically a slightly tougher Transport with the carrier adaptations, up to Armageddon date; useful but not massively nasty, I hope.
 
Slightly Norse John said:
Anyway, try this as a rough first estimate;
Vorlon Carrier; Battle PL
Speed 6, turn 1/45, advanced JP, Flight Computer
hull 5, damage 100, Adaptive Armour, Self- Repair 2D6
9 flights of Vorlon Fighters, Carrier 3, Fleet Carrier
Discharge Gun; range 12, F, 4AD, AP Beam Double Damage Precise
It's basically a slightly tougher Transport with the carrier adaptations, up to Armageddon date; useful but not massively nasty, I hope.


Looks pretty balanced, but what size hull would you recomend for conversions? A bloated Transport Hull or Light Cruiser maybe?
 
The Transport we saw in bay 13 looked very small for such capabilities, they seem able to cram an enormous amount of power into a physically minimal package. A double set of fins, greenstuff over the gaps between the inner set and the hull, call them the bays?
Just a further thought; the vorlon lightning field (why am I now wondeirng how different the series would have been if Kosh had been played by Brian Blessed?)- it doesn't affect it's own fighters, but if it tried to, it would probably look something as if the fighter was being launched on a column of blazing electric fire. What a missed CGI opportunity.
 
Erm the discharge field idea WAS just made up for ACTA you know hence it's not really something that could really have been used in the show.

I like the stats for the ship btw though.
 
They already have a horribly good anti-fighter (and good anti-ship) weapon on the front of them to make up for the bad dogfighting.

Besides, to earlier comments, Vorlon and Shadow fighters are immune to the Vorlon's Charged Energy Pulse. The other Ancients Charged Energy Pulse just turns them into more calamari.
 
animus said:
I think Vorlon Fighters should have discharge fields as well. Make up for their terrible dogfighting.

:shock: :shock: :shock:

Hang on a second, WHAT?!?!?!?! Are you seriously suggesting that a fighter flight should have a good chance to AUTOMATICALLY KILL any fighter flight that moves within an inch of it? Thats not making up for terrible dogfighting, that's turnining them into mobile E-Mines that can blast ships appart too!

Vorolon fighters dont NEED a good dogfight rating to kill enemy fighters anyway, their weapon is ANTI-FIGHTER Its really quite simple, you keep your own fighters on a freidnly capital ships base if you want to screen them from enemy interceptors and assuming you win initiative, force them to move their fighters first, then if they leave any within range of your fighters move+gun range you zoom out and blast them.
 
What about something like this for a carrier conversion?

vcarrier.jpg



Only attach the tentacles to the center section. 2 Fins on the center section 1 on eiter side.
 
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