Was wondering how common do most people plan on making Runes in their game? And beside finding them as loot do people plan on having quest for them?
I am thinking of having quest for them and making it dependent on what Cult one joins. For Runes that belong to One's God ,Cults would have fairly easy quest to recieve them( For example Storm bull has Air, Beast and death would be fairly easy) For a Stormbull to get a Death rune might be simply killing a Broo with one blow or a similiar chaos creature. Then there could be other Runes the cult has acquired by means of conquest or through alliances with friendly cults ,which would be more difficult but not real hard. For example our Stormbull worshipper to get a fertility rune to learn heal after finding that not only are broo nasty and smelling, but dont like getting killed and tend to fight back, would have to go to an Eritha Priestess and perfom some task for her. For other runes a player might have to figure out how to get a rune on his own. And for runes your cult hates there would not only be no quest asking about them might even be unhealthy( Your life insurance policy does not cover asking about how to gett a chaos rune at Stormbull temples)
another thing I notice is seem to say Runestone can be re used after the owner is dead. This I think that many runes would then become family heirlooms and that Temples, Noble houses thieves guilds, ect would have vaults of stones of former member who have passed on then. Not that they would just hand out such a rune to any adventurer that pass by but you could do them a big favor and earn one perhaps
And speaking of family heirlooms, How do most people feel about some body voluntary giving up a rune? for example could Grampa give up his metal rune he atuned as a young man so little Billy can have it , or does Little Billy have to push Grampa down the stairs?
I am thinking of having quest for them and making it dependent on what Cult one joins. For Runes that belong to One's God ,Cults would have fairly easy quest to recieve them( For example Storm bull has Air, Beast and death would be fairly easy) For a Stormbull to get a Death rune might be simply killing a Broo with one blow or a similiar chaos creature. Then there could be other Runes the cult has acquired by means of conquest or through alliances with friendly cults ,which would be more difficult but not real hard. For example our Stormbull worshipper to get a fertility rune to learn heal after finding that not only are broo nasty and smelling, but dont like getting killed and tend to fight back, would have to go to an Eritha Priestess and perfom some task for her. For other runes a player might have to figure out how to get a rune on his own. And for runes your cult hates there would not only be no quest asking about them might even be unhealthy( Your life insurance policy does not cover asking about how to gett a chaos rune at Stormbull temples)
another thing I notice is seem to say Runestone can be re used after the owner is dead. This I think that many runes would then become family heirlooms and that Temples, Noble houses thieves guilds, ect would have vaults of stones of former member who have passed on then. Not that they would just hand out such a rune to any adventurer that pass by but you could do them a big favor and earn one perhaps
And speaking of family heirlooms, How do most people feel about some body voluntary giving up a rune? for example could Grampa give up his metal rune he atuned as a young man so little Billy can have it , or does Little Billy have to push Grampa down the stairs?