MattyHelms
Mongoose
One fact struck me heading into reading the combat rules:
Combat is not opposed tests.
To me that means:
No very high skill halving in combat - only opposed tests cause very high skill halving.
Reactions (parry, dodge, etc.) only occur in reaction to an attack and only by choice. They are only rolled for if used. Even though you get the same amount of reactions as you do attacks, you may be saving one of your reaction attempts for a later attack in the round.
So why parry or dodge against a failed attack as shown on the tables? For the chance, on a critical success, to cause an attacker to overextend. Is it worth the risk of causing a failed attack to succeed by failing your parry roll? Depends, but I'd say that it is if you have a high enough skill score.
Keeping in mind that combat is not opposed skill tests made that whole section clear to me.
Man, I can't wait to run this game and try out all its neat little pieces.
-Matt
*Grappling, however, is opposed tests, but that's handled in the rules. I'm talking standard close and ranged combat here.
Combat is not opposed tests.
To me that means:
No very high skill halving in combat - only opposed tests cause very high skill halving.
Reactions (parry, dodge, etc.) only occur in reaction to an attack and only by choice. They are only rolled for if used. Even though you get the same amount of reactions as you do attacks, you may be saving one of your reaction attempts for a later attack in the round.
So why parry or dodge against a failed attack as shown on the tables? For the chance, on a critical success, to cause an attacker to overextend. Is it worth the risk of causing a failed attack to succeed by failing your parry roll? Depends, but I'd say that it is if you have a high enough skill score.
Keeping in mind that combat is not opposed skill tests made that whole section clear to me.
Man, I can't wait to run this game and try out all its neat little pieces.
-Matt
*Grappling, however, is opposed tests, but that's handled in the rules. I'm talking standard close and ranged combat here.