zozotroll said:
But why go to the GG? Thats where the pirates hang out. Sure the fuel is cheap, but is that worth getting your throat cut? Just about every breakdown I have seen about how piracy can be viable points out how much more valuable a ship is than almost any cargo.
There can be a lot of reasons to go to a GG for fuel - only source, perhaps.
As for the economics of it, starships themselves are (or should be)traceable, and it's probable that pirates who leave a ship and (mostly) living crew behind are less likely to be hunted down with extreme prejudice.
And what is that cutter doing way out on the 5th orbit? What is out there to protect? One of my big objections is about either the Navy or the merchants acting stupid. If pirates are very common, then going any farther than d100 than you have to is stupid, likely terminaly so.
So how many really stupid, really sucesful merchants do you have in your game?
I don't think Supplement's example was really the best, but he has a point. The distance's involved are going to take a while to travel.
Take the Regina system as outlined in CT Book 6 Scouts (because that's the only one I have canonical data about at the moment.) Regina orbits a large GG, which has a diameter of about 150,000 km. Regina's orbit is at approximately 4 million km, which means it's inside the GG's 100d limit, or an 11 million km distance to travel - at a minimum. Depending on the trajectory needed for jump to another world, the ship might have to proceed to the other side of the GG, or a possible trip of 19 million km.
For a Free Trader, that's nearly an 18 hour trip minimum.
Now consider the following numbers. If the 100d limit of that gas giant was a sphere of which we could measure the surface area, it's surface area would be 2.8
quadrillion (that's 2.826 x 10
15) square kilometers. Even if you have 10,000 System Defence Boats patrolling that area, each one is patrolling an area of 282 billion sq km, or a 'square' roughly 500 km per side. With 10,000 SDBs patrolling that area, you
still have an approximate response time of up to an hour to every point in the sphere.
But square kilometers are misleading, since space is 3d - lets look at volume. A better way to patrol that area is to have the patrol ships zig zag the area in between the 90d and 100d limit. That still leaves a lot of space to cover - 3.8 x 10
21 cubic kilometers. Given enough patrol vessels, controlled traffic lanes, etc, response times in most areas can probably be under an hour, but there will be large regions where the reponse times will be 3-4 hours or even more, even at thrust 6.
None of that even takes into account the vectors of the patrol ships themselves - you could easily have situations where the physically closest patrol ship isn't the one able to get their quickest because of they have to reverse course.
Regina is a busy, well patrolled planet with the sub-sector capital and a military base. It's highly unlikely that any pirate attacks would happen there, but you can see that under the right conditions, a pirate presented the right ship in the right place at the right time would have time before the patrol ships could arrive.
A more backwater system where the primary world is also a moon of a GG would present far more opportunities to the potential pirate - less traffic, fewer patrol ships, and possibly slower patrol ships all add up to longer response times.
The real trick to piracy isn't the ability to actually make the attack. It's the abiliy to get away with it, since it's most likely that any sort of attack is going to have all sorts of 'helpless' witnesses.