I find it amusing that two people involved in the production of the 2nd Ed hold differing opinions about the product in the same thread:
ShawnDriscoll said:
The answer to that is, Mongoose Traveller (any edition) is a great "tool kit" for handling any genre for role-playing in.
alex_greene said:
So in truth, the answer to "How are you doing hard sci-fi?" is "We're not. Why should we? Traveller's supposed to be space opera. Here's a hook by the door to suspend your disbelief."
I think it's harder to do a harder sci-fi in Mongoose. (Yeah, I call it that, dunno Alex, you seem to have your pedant hat on in this thread, what the heck does it matter what we call it? We know what we're referring to don't we?) The rules are tied to the 3I setting and they tend to be science light or just plain avoid it. I read somewhere that Mongoose wants Traveller to be Star Wars without having to pay royalties, the more I've thought about that, the more I've thought that's a fair description. It's not my cup of tea and I've stepped back from the 2nd Ed play testing because of that.
I agree with what some have said: there's not a clear definition of hard science fiction. That which doesn't break the known laws is a decent starting place but there's so much we don't know it's real easy to bend that and then we're back to the softer side of things. Given that our knowledge is expanding a harder SF setting would to me be set in a near future and likely stuck in one solar system. It wouldn't have anti grav, FTL or reactionless drives. It should have reasonably detailed systems, with planets and their habitats well thought through, we're starting to learn about real exo systems, the information to use as a starting point is out there. Traveller doesn't do this, it makes a shirt sleeves blue sky environment the default. It's fair to say that a lot of this stuff is setting not rules dependent, I just don't think that Mongoose separates it's rules from it's setting very well.
From a role playing point of view I think it's easier for those of us from the early 21st century to imagine the worlds of a near future
harder sci-fi setting and to place our characters in those worlds. The more technology changes society the harder it is, for me anyway, to imagine the societies and culture of the future. My saying that takes a different view from Alex's, I too have a hook by the door to suspend my belief from, I just want to think that what I'm "believing" is in some sense possible.
We could just rename the genre tho couldn't we? Speculative fiction has been around a while now, SRPG anyone?
Of course, if you just wanna kill orcs in space then have at it...