EdgeOfDreams
Mongoose
I just ran a small session of Runequest II for the first time tonight. Had a blast.
One of my players pointed out, however, that running out of actions to parry/evade with when the opponent still has actions left to attack with is almost a death sentence. The combination of high chance to hit with an automatic combat maneuver (Impale and Choose Location were popular at my table) means most of the actual knockout/killing blows seemed to happen when the target was out of actions. This also means focus-fire is very very powerful by way of forcing an opponent to waste all his actions on defense.
Is this much of a problem in your parties?
I am now considering a houserule that I expect will lengthen combats, but also provide a little more realism and satisfaction to my players who are concerned about this issue:
"Combatants who have no actions remaining in the round may continue to Parry or Evade attacks as normal with no cost, but at half of their normal skill level. For example, someone with a Sword skill of 80% could parry at 40% when out of actions."
Does this seem like a reasonable houserule? Has anyone else tried something similar?
One of my players pointed out, however, that running out of actions to parry/evade with when the opponent still has actions left to attack with is almost a death sentence. The combination of high chance to hit with an automatic combat maneuver (Impale and Choose Location were popular at my table) means most of the actual knockout/killing blows seemed to happen when the target was out of actions. This also means focus-fire is very very powerful by way of forcing an opponent to waste all his actions on defense.
Is this much of a problem in your parties?
I am now considering a houserule that I expect will lengthen combats, but also provide a little more realism and satisfaction to my players who are concerned about this issue:
"Combatants who have no actions remaining in the round may continue to Parry or Evade attacks as normal with no cost, but at half of their normal skill level. For example, someone with a Sword skill of 80% could parry at 40% when out of actions."
Does this seem like a reasonable houserule? Has anyone else tried something similar?