Pyromancer
Mongoose
House rule suggestion:
The hull points are divided into a number of segments equal to the armour (one segment if there is no armour).
A ship with 40 hull points and 4 points of armour has divisions at 30, 20 and 10 hull points.
Whenever the hull points drop below one of those thresholds, armour is reduced by 1.
After fighting for a while, the ship still has 32 hull points, but now is hit for 8 points of damage. After subtracting the 4 points of armour, it suffers 4 points of damage, dropping hull points from 32 to 28. Armour is now reduced to 3. It will drop to 2 if hull points fall to 20, and to 1 if hull points fall to 10.
A ship suffers a critical hit whenever the damage it suffers is equal or greater than the current armour value. On a ship with no armour, every hit is critical.
The above example is a critical hit, because 4 points of damage is equal to the armour.
What do you think?
The hull points are divided into a number of segments equal to the armour (one segment if there is no armour).
A ship with 40 hull points and 4 points of armour has divisions at 30, 20 and 10 hull points.
Whenever the hull points drop below one of those thresholds, armour is reduced by 1.
After fighting for a while, the ship still has 32 hull points, but now is hit for 8 points of damage. After subtracting the 4 points of armour, it suffers 4 points of damage, dropping hull points from 32 to 28. Armour is now reduced to 3. It will drop to 2 if hull points fall to 20, and to 1 if hull points fall to 10.
A ship suffers a critical hit whenever the damage it suffers is equal or greater than the current armour value. On a ship with no armour, every hit is critical.
The above example is a critical hit, because 4 points of damage is equal to the armour.
What do you think?