...<steps out of the shadows>...
dayriff said:
How do you play NPC Hivers when your PCs interact with them? Do they have as wide a personality variation as humans?
Yes, but their emotions are non-existent, except for a massive fear of close-up combat and a seriously high level of curiosity. Jokes, insults, barracking, cajoling: none of them work on Hivers; they're Travellers equivalent of the Vulcans. A human might say to a Hiver (in jest): "Go f*ck yourself!". The Hiver would reply: "I cannot do as you suggest as I have no reproductive organs suited to the activity you describe. However, we can shake hands, if you wish? No? This is not an acceptable alternative for you?" They are interested in a diverse range of topics, but not all Hivers are interested in all things. They can be obsessive about things, too: smell collection (for those Hivers that have a sense of smell and actively collect smells) can lead to tricky situations...
Are their traits that they always have or never have?
Hivers are *always* scared of face-to-face combat - it' sonly the degree of fear that varies. Hivers prefer long-range combat and weapons - missile strikes, nukes, that sort of thing. Hivers abhor violence, and employ the Ithklur to be violent on their behalf, as Hivers feel that the death of any sentient being is a wasted life. Hivers are always interested in *something*, even if it's just one topic. Only 50% of Hivers have a sense of smell, and even this is somewhat unpredictable - a Hiver with a sense of smell can wake up one day and find it cannot smell anymore then, 2 years later, the reverse happens - or not, as the case may be. Hivers are *not* psionic beings - they do not have any psionic potential and never have any psionic abilities. Conversly, you cannot use psionics to read ia Hiver's mind, nor to control it or instill fear in it; however, a Psion can use psionic powers to lift one up and throw it across the room.
What have Hivers done that has made them memorable in-game?
All sort of things: stopped the K'kree-Hiver war with the introduction of gravy and social isolation as a pastime (seriously, get Classic Traveller Alien Module 7 Hivers)
....oh yeah I forgot: we killed Strephon :wink: ....
I'm interested in using Hivers as the "major NPC race next door". They have an interesting biology, and they seem like an easy alien race for humans to get along with.
That's only because that's what the Hivers what you to think and feel.... :shock:
I figure it would be reasonable to have a lot of them roaming around Imperium space on one business matter or another.
Whilst the Hivers *do* venture into Imperial space, they are not there mob-handed. They have some trading companies, a few Embassy missions, some travellers/researchers, but there isn't a massive Hiver presence in the 3I. Indeed: it is rare to find a Hiver as far away from home as the Spinward Marches.
At the same time, I don't want them to be just reskinned humans.
It's diffcult to make them convincing at first, but keep trying...
I've been consulting the Traveller wiki, and all the Manipulation stuff is cool for a creepy background.
Why thank you! The presence of my tentacles there remains.....
was I particularly like the fact that it means the attempted Manipulator has to make a full record of his intentions beforehand, like some kind of movie villain. Lots of plot hooks in such a data record falling into PC hands!
Indeed! Which is why Hivers will use Manipulation to ensure that that information does not fall into the wrong hands and, if it does, an "accident" can be arranged to prevent the information being made public via a short-term Manipulation.
Yet at the same time, not every Hiver is going to be interested in sticking an "M." in front of their name.
Hoorah!! Someone else who thinks the same as I!! :mrgreen:
What are they like day-to-day?
There's no definitive description of a typical Hiver day, but they do need to eat/drink, sleep, use the bathroom, interact with other HIvers and "shake hands" and so on.
Would it be a good idea to let a player have one as a PC?
My instinct says to tell you "no" but another side of me says "don't deny you rplayers the opportunity to be creative" - i.e. it's your call - if you think the player can hack it, go for it.