duncan_disorderly
Mongoose
RE: Saints, Relics and Runes
While the Rulebook Runes do not necessarily tie in to the concept of Patron Saints, this needn't be a bar on the concept of holy relics being the game-world source of "Runes" for the purpose of Rune Magic. Rather decide which spells are provided by which saint. and then rather than Runes like "Light", "Death", "Disorder" you would have Runes Like "St George", "St Stephen", "St Christopher" etc. The MRQ Rune Magic rules would seem to model this very well - especially with the Rulebook approach of most Runes only giving one or two spells!
While the Rulebook Runes do not necessarily tie in to the concept of Patron Saints, this needn't be a bar on the concept of holy relics being the game-world source of "Runes" for the purpose of Rune Magic. Rather decide which spells are provided by which saint. and then rather than Runes like "Light", "Death", "Disorder" you would have Runes Like "St George", "St Stephen", "St Christopher" etc. The MRQ Rune Magic rules would seem to model this very well - especially with the Rulebook approach of most Runes only giving one or two spells!