Condottiere
Emperor Mongoose
Possibly no one wants to manufacture odd shaped machinery; fuel is more fluid.
Who designed the Donosev?Condottiere said:Possibly no one wants to manufacture odd shaped machinery
Someone who drank too much?alex_greene said:Who designed the Donosev?Condottiere said:Possibly no one wants to manufacture odd shaped machinery
AnotherDilbert said:That begs the question: Why do we round up at all? Since we have a minimum size of hulls, it's no longer needed to limit tiny small craft, which I assume was the original purpose?AndrewW said:The minimum isn't even really needed, as if you round up your going to end up with at least 1 dton anyways.
The only component we do round up is fuel, drives and other machinery can be made in any size including very small.Condottiere said:Possibly no one wants to manufacture odd shaped machinery; fuel is more fluid.
I generally do not include PP fuel on small craft deck plans, but assume it is stored in nooks & crannies.snrdg121408 said:To, in theory, make the components easier to insert in deck plans.
AnotherDilbert said:The only component we do round up is fuel, drives and other machinery can be made in any size including very small.
snrdg121408 said:To, in theory, make the components easier to insert in deck plans.
For me, simplifying the accounting is the only reason I could think of. It does not bother me at all, but I can see how it might bug others. I so seldom feel the need to create a ship from scratch that it is not a big deal for me. I end up using ships from both Mongoose and other 3rd party publishers more often than not. I do like playing with the layouts though, that can be fun. :mrgreen:Condottiere said:Fuel bunkerage should be flexible, since there's no reason for capacity to be rounded up, except to simplify accounting.
allanimal said:AnotherDilbert said:The only component we do round up is fuel, drives and other machinery can be made in any size including very small.
This has always annoyed me... It makes no sense. I ignore it in my designs to be used in the games I referee, and allow designing for fuel in 1 week increments rather than 4-week.
snrdg121408 said:To, in theory, make the components easier to insert in deck plans.
This is an awful explanation for fuel rounding...
snrdg121408 said:IIRC the space shuttle had a number of computers, the exact number I can't recall, that were, in theory, identical. The main reason was for back-up. Another function was that the computers cross checked each other and when a certain number agreed things were okay. If the number failed a warning was sent to the crew.
5. They're the top of 1975 technology. And they'd all be considered 1 computer today.snrdg121408 said:IIRC the space shuttle had a number of computers, the exact number I can't recall,
GJD said:I may be misunderstanding something pretty basic, but several of the ships seem to have the wrong tonnage for their jump drives. Apologies if this has been picked up already or if I am missing something basic.
Scout/Seeker/Serpent J2 in a 100dT hull should be (5% x 100) 5dt, yet they have 10dt listed.
Express boat J4 in a 100dt hull should be (10% x 100) 10dT but has 15dT
Far Trader J2 in a 200 Ton hull should be (5% x 200) 10 dT yet it has 15dT
Free trader J1 in 100 ton hull should be (2.5% x 200Dt) 5dT yet it has 10dT.
And so on and so on....
G.
GJD said:I may be misunderstanding something pretty basic, but several of the ships seem to have the wrong tonnage for their jump drives. Apologies if this has been picked up already or if I am missing something basic.
Scout/Seeker/Serpent J2 in a 100dT hull should be (5% x 100) 5dt, yet they have 10dt listed.
Express boat J4 in a 100dt hull should be (10% x 100) 10dT but has 15dT
Far Trader J2 in a 200 Ton hull should be (5% x 200) 10 dT yet it has 15dT
Free trader J1 in 100 ton hull should be (2.5% x 200Dt) 5dT yet it has 10dT.
And so on and so on....
G.
msprange said:snrdg121408 said:IIRC the space shuttle had a number of computers, the exact number I can't recall, that were, in theory, identical. The main reason was for back-up. Another function was that the computers cross checked each other and when a certain number agreed things were okay. If the number failed a warning was sent to the crew.
Remember that, in Traveller, the Ship's Computer is not a single system - it is going to have redundant systems. Put another way, in Traveller terms, the Space Shuttle had a single computer.
dmccoy1693 said:5. They're the top of 1975 technology. And they'd all be considered 1 computer today.snrdg121408 said:IIRC the space shuttle had a number of computers, the exact number I can't recall,