AndrewW
Emperor Mongoose
AnotherDilbert said:Small craft errata (2016-08-26 update):
Will take a look, at least some of that should have been fixed already.
AnotherDilbert said:Small craft errata (2016-08-26 update):
Processing limits for ship computers and Core systems, preferably tied to TL, would be helpful. At present, a ship's Model/5 doesn't look capable of handling a very large Bandwidth, unless its Processing were multiplied by its TL, for example.AndrewW said:AnotherDilbert said:Could we get a list of changes in the update? It would allow us to check if our personal hobbyhorses have been changed.
Airlocks / Cargo Airlocks
Ship construction time
Space Stations
Belt Mining
Some formatting issues with ships and a few corrections here and there (Tigress got a number of corrections).
Not an exhaustive list but should give you an idea.
A m/5 always has bandwidth 5 = processing limit 5 (except when running Virtual Mining)?alex_greene said:Processing limits for ship computers and Core systems, preferably tied to TL, would be helpful. At present, a ship's Model/5 doesn't look capable of handling a very large Bandwidth, unless its Processing were multiplied by its TL, for example.
Wonderful, heading over to get it.alex_greene said:High Guard's just been updated.
Thanks!AndrewW said:Ship construction time
AnotherDilbert said:Ship errata (2016-08-26 update):
Express Boat: PP is 20 Power, not enough for the jump drive. PP fuel is 4 weeks, not 20 weeks.
The jump drive is powered by the battery,
which is recharged during the normal
refueling operations.
AnotherDilbert said:Gazelle: Small bridge, not noted. .
I even looked for a battery, but it was only three lines high directly below the PP, so of course I missed it...AndrewW said:That's on purpose:
alex_greene said:So if a passenger wandered in on a Free Trader carrying a TL 14 model/5 hand computer, its performance would match that of the Free Trader's ship's computer?
That's ... like going back to the days when a Model/1 weighed a ton.
-Daniel- said:I have tried downloading the update a few times and each time it tells me it failed. I tried clearing my cookies and logging out and back in, but nothing.![]()
I have now tried two computers and two different browsers (Chrome and IE). Both give me the "can't download unless you are logged in " error regardless of the fact I am logged in.AndrewW said:-Daniel- said:I have tried downloading the update a few times and each time it tells me it failed. I tried clearing my cookies and logging out and back in, but nothing.![]()
Try a different browser? Or maybe the DropBox option?
Might be a problem on DriveThruRPG's end of things. I get the same error. Tried a different browser and that one keeps telling me I have to login (not sure how it gets to the My Library page and shows stuff that should be there if I'm not logged in)...
Browser #3 refuses to even go to the login page.
-Daniel- said:Tried clearing cache, logging out and back in, restarting computers nothing worked. Once I get home I will try that computer as well.
No displacement for either weapon or missiles. 4 or 12 missiles depends on whether the weapon is mounted to a hardpoint or firmpoint (small craft).vargr1 said:*A fixed mount uses no displacement at all. If I mount three missile racks (does such a mount hold 4 missiles or 12 missiles each) on a fixed mount, do the missiles take up any displacement at all?
AnotherDilbert said:No displacement for either weapon or missiles. 4 or 12 missiles depends on whether the weapon is mounted to a hardpoint or firmpoint (small craft).vargr1 said:*A fixed mount uses no displacement at all. If I mount three missile racks (does such a mount hold 4 missiles or 12 missiles each) on a fixed mount, do the missiles take up any displacement at all?