EldritchFire
Mongoose
snrdg121408 said:Hello again EldritchFire,
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The P-51 Mustang has three separately fixed 50 caliber machine guns installed in each wing. All the guns are sighted to concentrate their fire at a specific range. A single hit will not take all six out of action since they are in separate mounts and on two different sides of the aircraft.
The P-51 isn't made using the starship rules, though, so I don't think it's a good example. When the vehicle rules come out I'm sure we can try to make a P-51 ^_^
snrdg121408 said:Unless, of course, I'm missing something and two different weapons on two different mountings can benefit from the 'same type = bonus damage' rule. But even then, the rules wouldn't support Stargate's F-302 with two railguns and 4 missiles. Or Star Wars' Y-wing with dual blaster cannons, dual ion cannons (no turret ions, to boot), and two proton torpedo launchers. Maybe Star Wars is a bad example, since almost all weapons are either dual- or quad-linked anyway.
Because of this, I assume that one firmpoint is one weapon system. Either one weapon, dual-linked or tri-linked (the latter case can be seen in Robotech's Zentradi fighters with a triple-laster cannon on the nose).
HG 2e p. 24 "If two or more weapons are of the same type, they may be fired together. One attack roll is made for all weapons being fired, but each additional weapon adds +1 per damage dice to the final damage total."
Two single laser turrets target the same ship per the above rule they are fired together and would receive the bonus.
Two single fixed mounted lasers, based the real world, are designed to fire at the same time and sighted so that their beams merge at the same spot on a target. They get the bonus too.
If both the weapons on mounted on the same side of the aircraft, aerospace fighter, or whatever I agree that the two weapons could be on the same fixed mount. They are still going to be sighted so that their slugs, energy, or whatever hits the target at the same spot.
I thought that was specific to the 'multiple weapons in one HP/FP/turret thing, since it follows that paragraph. But if multiple weapons from multiple mounts can use that rule, it makes things a lot easier.
snrdg121408 said:In CT LBB5 HG 2e 1980 small craft are limited to a maximum three weapons which are assumed for combat purposes to be in the appropriately sized turret. The rules also state the weapons are probably fixed mounted.
I'm talking about the most recent Highguard book. I learned a long time ago that relying on older editions to 'translate' newer ones is just asking for a headach.
snrdg121408 said:The fighters in the short lived TV show Space Above and Beyond, Babylon 5, or any number of real world aircraft cannot be designed in MgT because they have more than three fixed mounting points.
Would you be able to do so if you could have more than 1 weapon per firmpoint? I'm not familiar with either of those shows you mentioned, so it's out of my experience. But a quick browse through the B5 wikia looks like multiple weapons per FP would allow most of them to be done. The SAAB wikia, though, seems very barren of any content whatsoever.
snrdg121408 said:I am, after some pondering, leaning towards being able to mount three weapons per small craft firmpoint (fixed mount) since that would allow, in my opinion, a more real world feel to their armament.
In my mind, it makes things a heck of a lot easier to let a firmpoint mount multiple weapons. It allows us to make more types of fightercraft we see in popular media.