bluekieran
Mongoose
Yeah, I should do armored bulkheads as (yet another) drop down for each item I guess, but at the moment you just buy it in tons of system protected I think.
bluekieran said:Yeah, I should do armored bulkheads as (yet another) drop down for each item I guess, but at the moment you just buy it in tons of system protected I think.
snrdg121408 said:Evening PST bluekieran,
bluekieran said:Yeah, I should do armored bulkheads as (yet another) drop down for each item I guess, but at the moment you just buy it in tons of system protected I think.
Thank you for the clarification that currently Armored Bulkheads are designated as d-tons.
Another option would be to add a separate block, similar to what is shown on Ship Record Sheet for the Plankwell.
bluekieran said:snrdg121408 said:Evening PST bluekieran,
bluekieran said:Yeah, I should do armored bulkheads as (yet another) drop down for each item I guess, but at the moment you just buy it in tons of system protected I think.
Thank you for the clarification that currently Armored Bulkheads are designated as d-tons.
Another option would be to add a separate block, similar to what is shown on Ship Record Sheet for the Plankwell.
Yeah, I think I'd need to make a web-page version to make that do-able; otherwise it would be more like a separate page with most of it greyed out. One of the reasons I'm thinking of learning to do it on the web for the Vehicle builder is that it'll be a lot easier to move stuff around that way.
AnotherDilbert said:Bug: Drives with Reduced Size should calculate cost based on current size.
An High Tech M-drive-2 for a 200 dT ship with Reduced Size twice should cost ( 200 × 2% × 80% ) [Size] × MCr2 × 150 % = MCr 9.6.
snrdg121408 said:I'm not sure what is met by [Size] in the equation but I believe the equation works like this
AnotherDilbert said:Bug: Drives with Reduced Size should calculate cost based on current size.
An High Tech M-drive-2 for a 200 dT ship with Reduced Size twice should cost ( 200 × 2% × 80% ) [Size] × MCr2 × 150 % = MCr 9.6.
AndrewW said:snrdg121408 said:I'm not sure what is met by [Size] in the equation but I believe the equation works like this
The cost is calculated by the drive size, this can be a smaller drive based on size reduction. Calculate the cost based on the actual size of the drive.
Yes, sorry for being cryptic.snrdg121408 said:So the [Size] supposedly means the actual size determined after all modifications have been calculated.
Always use current, modified size and cost.snrdg121408 said:Where would I do the calculations for adding an armored bulkhead and hardening the MD before or after the Primitive/Advanced Options?
Higher tech is better!bluekieran said:Yeah, that was deliberate after I saw it discussed in another thread. It's somewhat imbalanced to get a smaller drive and a lower price - it's free cargo space - and I couldn't bring myself to read the rule that way!
AnotherDilbert said:Higher tech is better!bluekieran said:Yeah, that was deliberate after I saw it discussed in another thread. It's somewhat imbalanced to get a smaller drive and a lower price - it's free cargo space - and I couldn't bring myself to read the rule that way!
AnotherDilbert said:Yes, sorry for being cryptic.snrdg121408 said:So the [Size] supposedly means the actual size determined after all modifications have been calculated.
Always use current, modified size and cost.snrdg121408 said:Where would I do the calculations for adding an armored bulkhead and hardening the MD before or after the Primitive/Advanced Options?
Note that the bulkheads are a separate system that does not modify the size (& hence cost) of the protected component.
So in the above example the size of the drive is:
Size of drive = 200 × 2% × 80% = 3.2 dT
Cost of drive = 3.2 dT × 2 × 150% = MCr 9.6
Hardening is a property of the drive, adds 50% to the cost:
Cost of drive = MCr 9.6 × 150% = MCr 14.4
Bulkheads are a separate component:
Size = 3.2 dT × 10% = 0.32 dT
Cost = 0.32 × MCr 0.2 = MCr 0.064
There are a couple of reasons not to get the most advanced technology equipment. One is that it's more difficult to maintain, because TL15 starports are scarce. Another is that -- in some versions of the rules at least -- technology level exchange rates may apply.bluekieran said:Sure; but in-game, for balance, that's always represented as a single advantage - smaller, more efficient/some other advantage. or (under some older rules) cheaper without any other advantage. Getting smaller _and_ cheaper... I'm not saying it's not justifiable, but I can't imagine that it was intended.AnotherDilbert said:Higher tech is better!
Jak Nazryth said:This looks so good.
Thank you for this.
Did you also do something similar for MgT1 or is MgT2 your first attempt at a ship builder XL spreadsheet?