High-Fantasy Hyboria

Sounds like you know what your doing then. :)

About the dragon breath my idea of a hot breath was to make more like burp that does damage rather than of magical origin. Sound silly when put like that but I was attempting to make the dragon breath less super fantastic.

I would like to hear how it goes once you get it started.
 
Might I suggest a look at the freeport series?

It's high fantasy, but with elements of Howards Mythos added in. It may be worth a look.
 
Already have the Freeport books (well, the CS and two of the adventures), but thanks for the suggestion.
 
Check out this Atlantis series. I do not want to get into the debate again on whether or not it has enough parallels to compare to Kull's world but I plan to use this (have not bought it yet but have the original non-d20 stuff) for a higher fantasy Conan.

Using a time warp of some sort, the parties will be transferred back in time. My prior arguments surrounded the level of magic in Kull versus Conan and the existance of many more fantasy elements.

Happy hunting.

http://www.morriganrpg.com/gm-atlantis.html
 
I would even throw in sparingly Lizardmen, Yaun ti, troglodytes and Naga or even unsparingly if it suits the part of the world.

I think Lizardmen and Yuan-ti would be superfluous considering the existance of "Serpent-men" (a broad category).

When I toyed around with Serpent folk I found no stats or templete available for the Serpent folk of REH tales. So I went with these guys but more vicerial. Hell the name serpent folk conjures up all kinds of vague images from all GM's. Let us know what you end up going with.

Remember this is supposed to be a real time in our past

I understand the premise of Hyboria. But at the same time, Howard included PLENTY of things in his writings that simply do not (or even could not) exist in real life.

Naturally I agree but I wasn't there so I don't really know. :P
I guess I should be careful about using phrases like "supposed to be".

But hey High Fantasy/ Real Life? Aren't you trying to make Hyborea more High Fantasy :?
 
Damien said:
To further emphasize where I'm going with this, here are some things I brainstormed up with a fellow DM (I'm not talking about this with my players, if I can avoid it, because I want the setting to be mysterious and strange, even frightening, rather than "well we know if we go over there that's where the flesh-eating giants live..."): ... (snip)

Damien: That's a bunch of excellent ideas that look very original to me. Where did you get your inspiration? Any literary or mythological sources? (Frex, why are dwarves black and giants yellow?)

When we first started playing in the Hyborian Kingdoms (more than a dozen years ago), I was using the map and countries as described in GURPS Conan, but added the standard elves, dwarves, goblins, etc. and played pretty standard D&D-style adventures. Your ideas of tying non-human creatures to the background appear to make a lot more sense.
 
Damien: That's a bunch of excellent ideas that look very original to me

Thanks!


Where did you get your inspiration? Any literary or mythological sources? (Frex, why are dwarves black and giants yellow?)

My inspiration came from everywhere, I guess. Just 15 years or so of reading fantasy and the like. You pick things up and store it for later use, even if you don't realize it.

Those two particular ideas, though, are just direct results of wanting to get away from the 'norm.' I wanted to pull Dwarves away from the mountains and beards of typical fantasy. So I threw them into the South. And what's in the South? Freaky black people. Ta-da, black-skinned creepy Dwarves.

Giants were the same. The typical giant is very Nordic inspired, so instead of having them be giants from the North, I threw them to the East - and who's in te East? Asian-like races. "Yellow people" as Howard would put it.

So those two are just the result of wanting to mix it up some, throw things at the players that they don't expect.


When we first started playing in the Hyborian Kingdoms (more than a dozen years ago), I was using the map and countries as described in GURPS Conan, but added the standard elves, dwarves, goblins, etc. and played pretty standard D&D-style adventures. Your ideas of tying non-human creatures to the background appear to make a lot more sense.

Thanks. Yeah, I didn't want this to play out like a D&D game. I really want the players to feel like it's a mythical past of Hyboria. I'm hoping that it'll turn out good. I'm still working on the Hyboria map - trying to decide what's going to be what.
 
Here's a few thoughts for the community to help out with:


Big Flying Things: Yes Or No?
Definitely a staple of higher fantasy is being able to ride on a giant eagle - either to war or as an escape. But really, is it too much? Too 'fantasy?' Should I include something like hippogriffs or giant eagles, and if so - in what capacity?


Elves: To Wood or Not To Wood
The conventional view of Elves is a woodland people. Now my Elves are going to closely resemble the later Nordheimer somewhat in both appearance, lifestyle, and temperament (not entirely, though). However, I'm undecided on whether or not they should live in the woodlands, plains, mountains (the area around the mountains, not IN the mountains), hills, or what. I'm leaning towards putting them in an area something like modern Cimmeria or possibly Brythunia.


Serpent People: Distant or Near
Pretty straight-forward. Would it be more cinematic to have the serpent people live in the 'main' area of the map, like current Stygia, where they'll interact with the others somewhat regularly and will be frightening- but expected. Or would it be more appropriate to put them farther away, such as modern Khitai, where they'll be a strange oddity when encountered. Should their reputation preceed them, either way?


O! Warrior, Where Art Thou?
Keeping in mind that the game is set up using the current Hyboria map with the borders and names of countries changed to suit the earlier alternate timeline, where should the game start? I like the idea of starting in the 'normal' area of modern Aquilonia/Stygia, as it has a lot of useful features and lots of terrain types to play with. It just seems like the Khitai/Hyrkania area might be too.. bare.. to present enough "eye candy" if you know what I mean. But I'm open to suggestions.





Anyone that would like to throw in their opinion is welcome to do so. But absolutely remember that this game will be an alternate history of Hyboria. It's not designed to play like a vanilla D&D game, nor is it designed to play like a vanilla Conan game.
 
Damien said:
Here's a few thoughts for the community to help out with:

Big Flying Things: Yes Or No?

Elves: To Wood or Not To Wood

Serpent People: Distant or Near

O! Warrior, Where Art Thou?quote]

1. Yes, sparingly. 1 or 2 for the whole campaign. I think the hippogriff and eagle types bring too much fantasy.
I like a wyvern because its big, nasty, a lot of dragon physical attacks can apply if you want like tail swipe, wing buffet etc... You can alter the size of the beast and either nix the stinger or keep it if you want it to be truly terrible. Bad enough that it can trample, bite, claw. buffet etc...but even the mightiest warrior could fall in an instant to its surgically striking tail.
Throw in the uber terror of the unknown check, change the name and you got beast most knights would flee from.
Hell i'd give it two heads!

2. If it were me I would do the mountains and make the most of the desolate terrain. Being Nord-ish I could seeing them raising cattle and most of their diet consisting of meats and dairy. Dressed in furs and perhaps tattoo'ed. Throw in a scholar or two to act as druid or enchanter/ illusionist. I see them as being taller than human but not attractive or with a halo on them but more gaunt and perhaps lumbering. I know this does not sound like elves but its what I'm seeing.
DId you see them more civilized and advanced?

3. I would go distant. Near seems very conspiracy-like but could still be cool. I wanted to run my party through a Hyborean version of the DnD module "Castle Amber". The Amber family were instead going to be an Acheronean family of mostly scholars and sorcerer's. Within the module the players find a portal to the land of Averoigene based off some fantasy fiction that I do not know enough about to comment any further on. I plan making the portal to go back in time to Acheron instead. During that age they would travel south of Stygia and enter lost ruins to find 1st of the key artifacts needed to complete the adventure. A viper circled mirror guarded by the Serpent folk. I figured these guys would be more believable in Acheron rather than current Hyborea. Time travel is pretty High Fantasy.

4. THis is always difficult for me when kick starting off a new Hyborean Campaign. How too start it? It always seems best to see what everyone decides to play and where they are from but...

They can all be slaves bought by some Scholar who lets them pay off their debt by exploring for him. A isolated setting would suit this well. This is also good if they are multi cultured.

They are all soldiers from a single army/ Working for a warriour or warrior noble. You all ready use mechs like Codes of Honor so they could all be oath sworn. Makes me think of "The Warlord Trilogy" by Bernard Cornwell. Maybe they are scouts in a upcoming "War of expansion" of they serve an empire and go on quests maybe right wrongs. Again they can be multi cultured or of one nation, be of any class and be an agent of some osrt rather than a soldier.

Anway its late and these are all the 1st random thoughts.
 
This would make a cool alternate Hyboria Iron Heroes world Damien - you should submit it when you are done creating it.. And from your avatar art you obviously know about IH.

Are you incorporating any IH or is it strictly a Conan RPG high fantasy setting? I play both games and like IH for the high fantasy availability/options and low magic but I like to keep the Conan RPG and IH separate.
 
I like a wyvern because its big, nasty, a lot of dragon physical attacks can apply if you want like tail swipe, wing buffet etc...

That's a good idea, but I'm not sure about wyverns. The issue being that I've already included dragons which will be very much like wyverns; just bestial lizard creatures with wings. I think the difference, then, between wyverns and dragons would be lost on most players.

Maybe something furry or feathered would look different enough. ..Giant bats maybe.



2. If it were me I would do the mountains and make the most of the desolate terrain. Being Nord-ish I could seeing them raising cattle and most of their diet consisting of meats and dairy. Dressed in furs and perhaps tattoo'ed. Throw in a scholar or two to act as druid or enchanter/ illusionist. I see them as being taller than human but not attractive or with a halo on them but more gaunt and perhaps lumbering. I know this does not sound like elves but its what I'm seeing.
DId you see them more civilized and advanced?

Yeah, I think a more desolate terrain might be a good idea. Maybe something sparcely wooded, especially on the fringe, with Elves living toward the clearer, rocky center? Then they could still have a 'woodsy' reputation, because most people only see them on the fringe where there actually are trees.

No magic, though. So no druids or enchanters. But they'll have scholars. I do picture them, while fierce and war-like in the same way as the Nordheimer, as a more civilized people in some ways. Like real-world Vikings, who were at once both fierce and civilized.

As for imagery, my vision of Elves is to keep them physically humanesque and beautiful. I think it adds to their mystique and otherwordliness if they're red-handed and fierce, but also secretive and attractive. It makes them more alien.


3. I would go distant.

That's probably the best idea. I do want the serpent-men to play some role, but I'd prefer them to be unexpected and weird rather than a regular part of the known civilized world.


4. THis is always difficult for me when kick starting off a new Hyborean Campaign. How too start it? It always seems best to see what everyone decides to play and where they are from but...

How to start isn't an issue, as my players create characters according to where I plan to start the game, rather than vice versa. This makes for a more cohesive feel.

So I'm concerned as to where on the map to start them - in the general area of modern Aquilonia/Stygia/Shem or in the lesser known and less-used area of modern Khitai. I'm leaning towards the Aquilonia/Stygia area because it just offers more room and more stuff to use (a larger variation on land and thus, a larger variation on types of kingdoms and peoples).

More bang for your buck in that area of the map, as it were.



This would make a cool alternate Hyboria Iron Heroes world Damien - you should submit it when you are done creating it.. And from your avatar art you obviously know about IH.

I hadn't thought of that. Maybe once it's finished I will submit it as an IH setting.


Are you incorporating any IH or is it strictly a Conan RPG high fantasy setting? I play both games and like IH for the high fantasy availability/options and low magic but I like to keep the Conan RPG and IH separate.

I like IH quite a bit, but there are also some things about it that I don't like and need to work on. For right now my Conan games and IH games are distinct and separate.

At some point I would really like to squish the two variants into one another and make one uber-system. But that's going to have to wait quite awhile. So for now, this is intended to be a solely CONAN RPG setting.



Hey, where am I? EEEK! I'm not in Kansas anymore!

Please don't spam my thread.
 
Damien said:
That's a good idea, but I'm not sure about wyverns.

Oh gotcha. For some reason I thought you were still undecided on the dragon and the wyvern was an alternative. The fact that the difference would be lost on most players was the point. If your going with a dragon then screw the wyvern.

If your looking for feathers why not a griffon? Maybe it is just me but I've always thought hippogriffs were goofy. Then there is the Roc but I have used that for regular Hyborea so that may not be fantasy enough. Couatl anyone? There is even a picture af a chimera in Scolls of Skelos so whatever you decide upon will probably fit.

It doesn't have wings but have you considered a gorgon? Various Golems? More liberal use of frost giants?

I've got a solo campaign with a buddy and right now I am taking him on a Hyborean version of DnD module The Isle of Dread (no giant apes :P ). On one of the smaller islands has a cult centered on the worship of its leader. Local natives from neighboring isles call this leader a demon.

His back ground it is learned that he was a Khitian scholar who studied black arts and delved deeply into corruption. A tall man (aren't all sorcerers?) who over time became physically corrupted as well. Through the use of the Immortal sorcery style and an abundance of natives to sacrifice he has become powerful both physically and mentally.

When my player had an audience with this so called "demon" he had failed a fort save from all the incense. This caused a hallucinigin effect causing the khitian scholars features to be amplified. Sharpened teeth, very tall, is that a head dress or are those really horns? I wanted my player to be unsure if this was a powerful sorcerer aided by trickery or truly a demonic being and the incense allowed me to play this up.

If this was regular DnD this khitain sorcerer would be an ogre mage. For Hyborea I took the ogre mage did away with the name and changed the ecology to a demonic transformation rather than a race.

My player, a long time DnD fan, thought it was a demon and never considered it might be an ogre mage though that is what I described to him.

As far as kicking off campaigns I've tried suggesting various themed campaigns before like everyone being in the Nemedian army as part of a unit, or band of raiding horseman from the east, I even pitched the initiates in a sorcerous coven but everyone usually wants to be something completly different from the next guy so I usually let 'em create away and then bring them together somehow. (And not always so cohesivly)

The Hyborean Kingdoms in general are a good place to start. I like to let them romp around there awhile and then journey out to exotic locales.
 
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