I like a wyvern because its big, nasty, a lot of dragon physical attacks can apply if you want like tail swipe, wing buffet etc...
That's a good idea, but I'm not sure about wyverns. The issue being that I've already included dragons which will be very much like wyverns; just bestial lizard creatures with wings. I think the difference, then, between wyverns and dragons would be lost on most players.
Maybe something furry or feathered would look different enough. ..Giant bats maybe.
2. If it were me I would do the mountains and make the most of the desolate terrain. Being Nord-ish I could seeing them raising cattle and most of their diet consisting of meats and dairy. Dressed in furs and perhaps tattoo'ed. Throw in a scholar or two to act as druid or enchanter/ illusionist. I see them as being taller than human but not attractive or with a halo on them but more gaunt and perhaps lumbering. I know this does not sound like elves but its what I'm seeing.
DId you see them more civilized and advanced?
Yeah, I think a more desolate terrain might be a good idea. Maybe something sparcely wooded, especially on the fringe, with Elves living toward the clearer, rocky center? Then they could still have a 'woodsy' reputation, because most people only see them on the fringe where there actually are trees.
No magic, though. So no druids or enchanters. But they'll have scholars. I do picture them, while fierce and war-like in the same way as the Nordheimer, as a more civilized people in some ways. Like real-world Vikings, who were at once both fierce and civilized.
As for imagery, my vision of Elves is to keep them physically humanesque and beautiful. I think it adds to their mystique and otherwordliness if they're red-handed and fierce, but also secretive and attractive. It makes them more alien.
That's probably the best idea. I do want the serpent-men to play some role, but I'd prefer them to be unexpected and weird rather than a regular part of the known civilized world.
4. THis is always difficult for me when kick starting off a new Hyborean Campaign. How too start it? It always seems best to see what everyone decides to play and where they are from but...
How to start isn't an issue, as my players create characters according to where I plan to start the game, rather than vice versa. This makes for a more cohesive feel.
So I'm concerned as to where on the map to start them - in the general area of modern Aquilonia/Stygia/Shem or in the lesser known and less-used area of modern Khitai. I'm leaning towards the Aquilonia/Stygia area because it just offers more room and more stuff to use (a larger variation on land and thus, a larger variation on types of kingdoms and peoples).
More bang for your buck in that area of the map, as it were.
This would make a cool alternate Hyboria Iron Heroes world Damien - you should submit it when you are done creating it.. And from your avatar art you obviously know about IH.
I hadn't thought of that. Maybe once it's finished I will submit it as an IH setting.
Are you incorporating any IH or is it strictly a Conan RPG high fantasy setting? I play both games and like IH for the high fantasy availability/options and low magic but I like to keep the Conan RPG and IH separate.
I like IH quite a bit, but there are also some things about it that I don't like and need to work on. For right now my Conan games and IH games are distinct and separate.
At some point I would really like to squish the two variants into one another and make one uber-system. But that's going to have to wait quite awhile. So for now, this is intended to be a solely CONAN RPG setting.
Hey, where am I? EEEK! I'm not in Kansas anymore!
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