snrdg121408
Mongoose
Hello Old School and phavoc,
During discussions about the bridge on Citizens of the Imperium the volume includes an airlock and part of the passageway. The only item or items shown on must deck plans is one or more acceleration couches. The couches normally take up one square. With multiple couches there is usually a space of one square between them. What is rarely drawn in is the consoles that surround the couches.
In BattleStar Galactica the bridge is crammed full of consoles and couches with narrow aisles while in Star Trek the Enterprise bridge is spacious in contrast.
T4 Naval Architect's Manual is a decent source to get inspiration on the layout of the bridge and other compartments onboard a ship.
Old School said:What you write makes sense, but it does require ignoring (again) years of ship plans, which all show one bridge as one large room with lots of stations and absurd amounts of open space.phavoc said:Old School said:The sensor operator never made much sense. What the heck do you do with a 60 ton bridge other than put more sensor operators snd perhaps remote gunner stations there? You can only have so many pilots, navigators, and comm operators. I I house ruled that for every 10 tons of bridge, there is one extra seat for a sensor or comm operator. The idea that with a 40, 60, or 80 dton bridge you still needed to dedicate more space to a sensorOp station never jived for me. 10 dtons is a LOT of space in crew workstation terms, but it works well enough.
Another item not well explained is the benefit of multiple sensor systems. Other than redundancy for damage, I don’t think the RAW provides an advantage. It makes sense that each sensor suite is limited in the number operations it can perform or the number of operators, but this isn’t accounted for in RAW that I’m aware of. I suppose multiple packages would allow for multiple EW attacks on a single salvo? Perhaps, but not according to the rules.
A warship of any size will not have a massive bridge operation. It would split up the functionality among various control spaces. Since warships expect to take damage and continue fighting it just makes more sense to share those functions with other stations and have the bridge be the command nexus for the ship. A fair-sized warship would have a bridge, an aux-bridge, a fire-control section, an EW section, engineering control, damage control, etc. Each one able to communicate to the command spaces on the ship.
Also, the bridge size, even for small ships, isn't all in one room. It's supposed to encompass sensors, computer, and other various command and electronic systems rather than be in one total room.
During discussions about the bridge on Citizens of the Imperium the volume includes an airlock and part of the passageway. The only item or items shown on must deck plans is one or more acceleration couches. The couches normally take up one square. With multiple couches there is usually a space of one square between them. What is rarely drawn in is the consoles that surround the couches.
In BattleStar Galactica the bridge is crammed full of consoles and couches with narrow aisles while in Star Trek the Enterprise bridge is spacious in contrast.
T4 Naval Architect's Manual is a decent source to get inspiration on the layout of the bridge and other compartments onboard a ship.