Geir
Emperor Mongoose
Tom,
Thanks for your reply back. I won't try to nest my response within the notes, because I'm sure I'll make a mess of it.
Thanks for the reference to the LBB rules. I didn't go back and check myself, but it makes the crewing make more sense. It also speaks to the problem of using rules not present and trying to match designs built with different rules... except when the designs don't match.
The rounding rule makes sense of engineers, but I think we both agree it's not consistently applied. Also "round down" would mean .99 = 0 or 34.9 tons = no engineer.
I, on the other hand will change my spreadsheet to a normal (?) rounding, so 17.50 tons and above will require one engineer.
Although it is not specifically state, I imagine in the Imperium, the Starport Authority (assuming it is an Imperial institution with consistent policies) would set crew requirements and any independent worlds in the vicinity would follow along out of expediency if no other reason.
I guess the big issue is sort of like a the study of engineering versus the humanities (I can say this since I dropped out of engineering school to get a history degree): If you don't have enough fuel, you can't jump. If you don't have enough power to fire your lasers, you need to find that power from turning off another system or overloading the power system. Clear consequences from a variance. Crew requirements don't have that. They're guidelines and it would be nice if there were rule based consequences for chronically under crewing or cramming them in too small a space or giving them extra space. It would also be nice if the ship designs followed the rules consistently.
And the sensor operator rules are pretty vague, both from a staff and a duties perspective. I still don't know how someone does ECM unless the they have at least military sensors (otherwise, no jammers) and how many sensors can one operator use in a turn? Even the rules on keeping a sensor lock are a bit unclear to me, though I suppose someone could spell those out. I just assume that a ship once detected stays detected unless someone does something drastic.
Also, I agree that ship designers should spell out variances and justifications for crew. It would make it easier to understand if a variance is intentional or a mistake. Because we all make mistakes. Or bad assumptions.
Finally, I assumed Charles Arthur Miller was a relative and I have no idea whether that was a tribute for inspiration or device.
Thanks for your reply back. I won't try to nest my response within the notes, because I'm sure I'll make a mess of it.
Thanks for the reference to the LBB rules. I didn't go back and check myself, but it makes the crewing make more sense. It also speaks to the problem of using rules not present and trying to match designs built with different rules... except when the designs don't match.
The rounding rule makes sense of engineers, but I think we both agree it's not consistently applied. Also "round down" would mean .99 = 0 or 34.9 tons = no engineer.
I, on the other hand will change my spreadsheet to a normal (?) rounding, so 17.50 tons and above will require one engineer.
Although it is not specifically state, I imagine in the Imperium, the Starport Authority (assuming it is an Imperial institution with consistent policies) would set crew requirements and any independent worlds in the vicinity would follow along out of expediency if no other reason.
I guess the big issue is sort of like a the study of engineering versus the humanities (I can say this since I dropped out of engineering school to get a history degree): If you don't have enough fuel, you can't jump. If you don't have enough power to fire your lasers, you need to find that power from turning off another system or overloading the power system. Clear consequences from a variance. Crew requirements don't have that. They're guidelines and it would be nice if there were rule based consequences for chronically under crewing or cramming them in too small a space or giving them extra space. It would also be nice if the ship designs followed the rules consistently.
And the sensor operator rules are pretty vague, both from a staff and a duties perspective. I still don't know how someone does ECM unless the they have at least military sensors (otherwise, no jammers) and how many sensors can one operator use in a turn? Even the rules on keeping a sensor lock are a bit unclear to me, though I suppose someone could spell those out. I just assume that a ship once detected stays detected unless someone does something drastic.
Also, I agree that ship designers should spell out variances and justifications for crew. It would make it easier to understand if a variance is intentional or a mistake. Because we all make mistakes. Or bad assumptions.
Finally, I assumed Charles Arthur Miller was a relative and I have no idea whether that was a tribute for inspiration or device.