duncan_disorderly
Mongoose
GoingDown said:duncan_disorderly said:Firstly the skill resolution system gives 4 possible results to each participant (Fumble, Fail, Success, Critical) but the parry and dodge tables only provide a 3x3 matrix...
Fumbles are quite easy: when either character fumbles, GM decides the effect (it is told on Fumble character). Why it is needed on table?
Since, ultimately the GM decides everything, why do we need any rules at all? If we are going to have a table it should be both complete and correct, currently it is neither...
I have heard that during playtesting the system has changed, but old tables and examples were used on book. I don't know if it is true.
That is the claim. It doesn't speak highly of the editing and proof reading applied to the game if it is the case.
I think it is already decided (by Matt?) that one roll is way to go. Maybe we got new tables on upcoming clarification document, but I am fine with current tables, it is not so big deal.
I'm not fine with them. As other people have said elsewhere, there is a big difference between houserules you choose to apply to make the game better fit your style or preference, and those you need to apply to make the game work at all. The tables don't work at all...