Joe_Dracos said:
Serge -
The 2 hermes have a much better chance against the heavy raider than you think. Criticals ignore the GEG, and 1/3 of your hits are going to be crits. Plus the range on the gun for the HR is pretty short, so by the time the Drakh ship gets in range of the Hermes, the hermes will be able to move out of arc of the HR.
Can 3 hermes beat a White Star, maybe. It all depends on how well the whitestar dodges. If the WS gets to fire first against the hermes with it's beam, the hermes is in trouble. The 3 t-bolts that the Hermes will be carrying will be a big deal.
3 Hermes against a Teshlan, can be done. I killed a teshlan last weekend with 3 hermes. Made all 3 stealth rolls Hit with 4 missles and had 2 good crits and he was dead
2 Hemes against a G'karith or Gsten = Dead Narn
3 Hermes against a Prefect - Likely dead Hermes, against a Centurian, maybe not. Against a Sullust = Dead Hermes.
Dave
First off, what pwrsarge wrote was the most level headed thing I have read on this thread to date. Everything he wrote makes sense.
Next, maybe a dead whitestar? Unless those Hermes are carrying AF missiles half the number of hits will be misses, then half the damage will get deducted. The whitestar gets an initiative advantage. If it doesn't win initiative it soaks up the 2 or 3 damage and then blows a Hermes out of the sky... and one that hasn't fired. Those figthers, well they have movement advantage, but the white star heads out of range and then spins around to pick them off with its Melecular pulsar. The Whitestar will only take 1 (moves 22.5", yay all power to engines) turn of firing before getting on the aft arc of the Hermes (those 2 90 degree turns are a killer). Sounds like the Hermes is in a disadvantagious situation.
A Teshlan is in a similar possition as the white star, just not as manouverable. However the Teshlan does not need to turn around completely, only just to retain its weapons range. It kills one Hermes before it moves out of arc. If the Minbari player is smart he will have gotten hits on the other two as well.
A G'Karith has energy mines... these spell doom not only for the Hermes, but the Hermes fighter squadrons as well. If you don't spread your ships out you'll loose them en-mass. Your missiles fire, 4 shots, 3 hits, 1 crit, likely will reduce speed or effect special actions. lets be generous and say that you get 10 damage. The Energy mines return fire dealing 2 damage to one Hermes (unless your sucidal and have clustered your ships). Next turn the crit is repaired (maybe) and 2 more damage has been dealt. The next turn the G'karith is in range for its primary battery. It will take less damage (The narn "should" have initiative)lets be generous and say 2 damage but no crits. It pounds one to death with its forward cannon and Energy mines. The next turn it moves into arc with the other Hermes. It "Should" be within 10" of this ship too, but lets be generous and say no. The other hermes takes 2 damage from energy mines. Next turn (we'll be generous again and say the EA has Initiative) and deals out 2 more damage. Now though the G'Karith is in range with its main battery. The Hermes is very dead. Every 3rd hit from the Hermes was a critical. they never did get 6 hits. The fighters are a different story. The Narn will likely take a Gorith for its +1 dog fight, which means that if the T-bolts don't ignore it they would have an even fight. it would be a coin toss as to who would win.
Ok, lets start this analysis from the Narn Up.
G'Karith -
Has 4 AD of Energy Mines, Range 20, 10 AD Pulse Cannon Forward, 4 AD of Pulse Cannon Aft, and 4 AD of Aft Energy Mines. It's Speed 8 with 2 45's 24/4 for Damage, and 28/5 for crew. It has 1 Frazi/Gorith
Hermes -
Range 30 AD Missles - Flash - AP, DD, Precise - Forward
Range 5 Forward - 6 AD AF Weak
Range 5 P/S 4 AD AF Weak
Interceptor 1
10/3, 12/3 repectively and speed 12 with 2/45's
If we are considering this a 3rd age Hermes you are +2 init. If it's crusade you are +1
The gorith, since I will have a 2-1 figher scenario will be down one for the dogfight.
Annaliation scenario - start 36" apart - You move 12(apte) or 8 with CBD. The hermes all stops. This leaves you at range 26 to me if you CBD(no e-mines for you) or range 22 - if you want your e-mines. You will do 2 points. I will roll 4 ad needing 3's I will hit with 2-3 doing 4-6 with the poss. of a crit.
Next turn. you try to close range to get those 10 AD in arc. I try to hang out on your sides adding 8-12 AD of AF Weak at you. So I need 5's to hit, big deal. I'll get another 2-3 points there. By this time my T-bolts have likely finished off your gorith and whatever is left can join the fray. BTW, you will have the chioice on turn 1 to shoot either my t-bolts or my hermes, not both. As you have just 4 AD to your sides, you will average hit with 2 and my interceptors will take care of that.
Next turn - either come about to pound you again, or APTE to get out of range and start again.
This battle is even worse for the G'sten
Against a Whitestar - It all comes down to dice. Can he dodge? Can I get a crit, and can he hit with his beam. If he rolls bad on his dodge, or if he rolls bad on his beam, Huzzah
Against a Teshlan - Again, it matters if you make your stealth rolls. His beam is only Range 20. In battles such as space superiority, you can arrange it so that you get a long range shot, and he doesn't It's all down to luck
The thing that you aren't looking at is that the hermes aren't going to be running forward full steam ahead saying kill me now. Good tactics make this ship outstanding
Dave