Sutek said:
No what he meant was that Class Skill points (those gained via Class Level) must be spent on CLass Skills to get the 1:1 exchange, otherwise you're spending 2:1 on Cross Class Skills.
No, I'm referring to page 85:
"C - Class skill, and you gain 2 ranks in this skill at 1st level, then 1/2 a rank in this skill each level thereafter, always before spending any of your own skill points."
So, a 5th level Cimmerian Barbarian with a 16 Intelligence gets:
1st level
Free Background Skills: Climb +2, Move Silently +2, Survival +2, all for free.
Free Class Skills: Bluff +2, Climb +2, Craft (herbalism) +2, Craft (any mundane) +2, Handle Animal +2, Hide +2, Intimidate +2, Jump +2, Listen +2, Move Silently +2, Perform +2, Profession +2, Ride +2, Spot +2, Survival +2, Swim +2.
(4 + 3) x 4 = 28 skill points to spend where he wants, so long as his class skills ranks don't exceed 4 each and cross-class don't exceed 2 each.
2nd level
4 + 3 = 7 additional skill points to spend where he wants, so long as his class skills ranks don't exceed 5 each and cross-class don't exceed 2.5 (2) each.
3rd level
Free Class Skills: Bluff +1, Climb +1, Craft (herbalism) +1, Craft (any mundane) +1, Handle Animal +1, Hide +1, Intimidate +1, Jump +1, Listen +1, Move Silently +1, Perform +1, Profession +1, Ride +1, Spot +1, Survival +1, Swim +1.
4 + 3 = 7 additional skill pointsto spend where he wants, so long as his class skills ranks don't exceed 6 each and cross-class don't exceed 3 each.
4th level
4 + 3 = 7 additional skill points to spend where he wants, so long as his class skills ranks don't exceed 7 each and cross-class don't exceed 3.5 (3) each.
5th level
Free Class Skills: Bluff +1, Climb +1, Craft (herbalism) +1, Craft (any mundane) +1, Handle Animal +1, Hide +1, Intimidate +1, Jump +1, Listen +1, Move Silently +1, Perform +1, Profession +1, Ride +1, Spot +1, Survival +1, Swim +1.
4 + 3 = 7 additional skill pointsto spend where he wants, so long as his class skills ranks don't exceed 8 each and cross-class don't exceed 4 each.
Total
Bluff +4, Climb +6, Craft (herbalism) +4, Craft (any mundane) +4, Handle Animal +4, Hide +4, Intimidate +4, Jump +4, Listen +4, Move Silently +6, Perform +4, Profession +4, Ride +4, Spot +4, Survival +6, Swim +4.
Plus an additional 56 skill points to spend where he wants, so long as his class skills don't exceed 8 each (that's an additional 2 to 4 skill points per class skill to max) and cross-class skills don't exceed 4 each.