You're making the common mistake of comparing the 2 because they both have the word ship in their name. Armoured "naval battlewagons" had belts of armour. The ENTIRE ship wasn't armoured like Trav spaceships are. A torpedo hitting the actual armour of a WW2 BB would do nothing significant. Same with modern anti-ship missiles.
Missiles certainly won't, because they're trying to punch through. I agree you could fling excocets - or , equally, warheads the same size as that in a torpedo - at a battlewagon's armour all day and all you'll knock out are light weapon mounts and aerials.
Underwater explosions don't follow the same rules - they're quirky things and don't have to detonate on contact, or even try to penetrate armour (well, not that hard, anyway). A 'textbook' heavyweight torp spread detonates below the keel, at which point the sections of the ship's structure above it goes "holy crud, where's the displacement effect that's supposed to be supporting me gone?" and cracks under its own (not normally experienced) weight.
This is one of the major reasons why the battleship died as a weapon of war and the attack submarine is currently the king of the seas.
It's not relevant for a traveller comparison, because it relies on effects that don't occur in traveller. A ship is a sphere of armour built to support its own weight and if you crack slightly it it merely becomes a slightly cracked sphere of armour - which doesn't help unless you can hit the crack again.
EDIT: Also, fireworks buckets got added in TCS ^^ One hardpoint can mount twelve missiles for a bucket full of boom. And it can fire all of them in a single go. However they can't be loaded outside of dock facilities.
True, but they're a single salvo-pack. Not a case of loading a capital ship's entire armament in one single weak spot.
With the distances involved + the high speed of target vessels, that wouldn't be remotely possible. They have to be under constant homing.
Also bear in mind that the smart missile has the potential to 'come round for another try' - which, if one ignores the fact that it should take a while to do so after a couple of turns accelerating one way - means it must be able to come about completely and track something behind it (or at least 'remember' where it was when it moved out of the sensor arc before it turns)
This isn't especially novel. A lot of modern dogfighting missiles (Sidewinder-esque things) can be fired 'off-boresight' from a fixed rail - usually paired up with some sort of slew-able sensor on the plane or a helmet display. The fighter tells the missile "I know your sensor can't currently see it, but it's there. Do whatever you do for safe separation, then immediately pull a hard 93' turn left at this altitude (or whatever) and you'll get 'im."