Hi.
Usually healing magic count as scarce in the hyborian age. Scarce does not mean "not available".
I had some thoughts on this subject, creating even a new sorcery style for this, but I was not satisfied with it.
Now (thanks to Vincent Darlage idea about Perform (ritual) and Heal) I had this idea:
Feat
Ritual Healing (General)
You have learned some of the secrets of life, and how to heal the wounded with your inner power, at the risk of your own physical and mental health.
Prerequisites: Heal 8 ranks, Perform (ritual) 8 ranks, Knowledge (arcane) 6 ranks, Knowledge (religion) 4 ranks, Scholar level 1 or Dabbler, no Corruption score
Benefit: You can heal another living creature in a special ritual by touching it and spending power points and hit points.
First you must prepare the creature for the healing process in a short ritual (at least 10 minutes). After this you must make a Perform (ritual) (DC 20) If you fail, you must do the ritual at least another 10 minutes. If you succeed, you must make a Heal check (DC 20).
If the roll is successful, you may heal 1 hit point per round. For each hit point healed you must pay 1 power point AND 1 hit point, and you can only heal 1 hit point per round. You can heal hit points as long as you can spend points and hit points. You can never heal more hit points then lost. You can not restore the dead, and you can also not regrow lost limbs.
If the Heal check fails you can still heal hit points, but the hit point cost for each hit point healed is doubled.
You need herbals and incence worth at least 50 sp which must be used during the ritual.
Drawbacks: If the character heals more then 20 points of damage (inflicting more then 20 points of damage to himself) then he must make a Massive Damage Fortitude Saving Throw at the end of the ritual.
Also, having the ability to restore life gives the sorceror a feeling to be like a god, or even more. So, after ending the ritual he must also make a Corruption save with a DC equal to the PP spent.
Finally the ritual counts as a mighty spell, so the character can use the ritual only once per week without risking dangerous side effects and runaway magic.
Special: A scholar can take this feat instead of a new sorcery style (as a bonus feat) if he meets the prerequisites for this feat.
Special: If the character heals himself, he must pay 3 power points per hit point healed, instead of 1 power point and 1 hit point.
Well, what do you think? I tried to make this ability helpful, but not too powerful, and making it a dangerous ability especially for those scholars who only want to use "white magic" to help others.
I have made some additions. (Perform (ritual) check and Heal check mostly, and some additional prerequisites))
Any ideas, suggestions, criticism?
I have also made a poll here with the question:
Should there be any healing magic in the world of Conan?
Usually healing magic count as scarce in the hyborian age. Scarce does not mean "not available".
I had some thoughts on this subject, creating even a new sorcery style for this, but I was not satisfied with it.
Now (thanks to Vincent Darlage idea about Perform (ritual) and Heal) I had this idea:
Feat
Ritual Healing (General)
You have learned some of the secrets of life, and how to heal the wounded with your inner power, at the risk of your own physical and mental health.
Prerequisites: Heal 8 ranks, Perform (ritual) 8 ranks, Knowledge (arcane) 6 ranks, Knowledge (religion) 4 ranks, Scholar level 1 or Dabbler, no Corruption score
Benefit: You can heal another living creature in a special ritual by touching it and spending power points and hit points.
First you must prepare the creature for the healing process in a short ritual (at least 10 minutes). After this you must make a Perform (ritual) (DC 20) If you fail, you must do the ritual at least another 10 minutes. If you succeed, you must make a Heal check (DC 20).
If the roll is successful, you may heal 1 hit point per round. For each hit point healed you must pay 1 power point AND 1 hit point, and you can only heal 1 hit point per round. You can heal hit points as long as you can spend points and hit points. You can never heal more hit points then lost. You can not restore the dead, and you can also not regrow lost limbs.
If the Heal check fails you can still heal hit points, but the hit point cost for each hit point healed is doubled.
You need herbals and incence worth at least 50 sp which must be used during the ritual.
Drawbacks: If the character heals more then 20 points of damage (inflicting more then 20 points of damage to himself) then he must make a Massive Damage Fortitude Saving Throw at the end of the ritual.
Also, having the ability to restore life gives the sorceror a feeling to be like a god, or even more. So, after ending the ritual he must also make a Corruption save with a DC equal to the PP spent.
Finally the ritual counts as a mighty spell, so the character can use the ritual only once per week without risking dangerous side effects and runaway magic.
Special: A scholar can take this feat instead of a new sorcery style (as a bonus feat) if he meets the prerequisites for this feat.
Special: If the character heals himself, he must pay 3 power points per hit point healed, instead of 1 power point and 1 hit point.
Well, what do you think? I tried to make this ability helpful, but not too powerful, and making it a dangerous ability especially for those scholars who only want to use "white magic" to help others.
I have made some additions. (Perform (ritual) check and Heal check mostly, and some additional prerequisites))
Any ideas, suggestions, criticism?
I have also made a poll here with the question:
Should there be any healing magic in the world of Conan?