Yuan-Ti said:
This thread has gotten me thinking about this more. I have three concerns with the RAW that I want to address:
1) I want players to continue finding Heal skill useful beyond the first few levels.
2) I like the idea of linking the result to the skill of the healer as well as the level of the healee.
3) I also want to insert a level of randomness to it.
4) I want to make Con an important part, even at higher levels, but not TOO important.
Those are good concerns, and IMO (1), the first part of (2), and (3) are the most important.
The second part of (2), level of the healee, is already taken into account in the base healing rules, and really shouldn't have any effect on how well a healer performs. To take a real-world example, does the president of the United States (a high-level diplomat) heal faster than a College Freshman when tended by the same skilled physician? I don't think so.
As for (4), that's also taken into account in the base healing rules. And again as above, while the relative health of the patient has a large effect on how quickly he heals, the skill of the healer isn't affected by it. If you want to really incorporate this effect, maybe you can modify the Heal check DC by the patient's CON modifier, where a positive modifier lowers the DC and a negative modifier raises it.
Yuan-Ti said:
Here is another, more complicated, formula to try to get at some of these concerns.
Heal Skill: Short-term Care -- Requires a DC15 check, heals (1 per character level) + Con Mod + (1d4+Con Mod per 5 points the skill check is above 15).
Example: A 2nd level Barbarian with Con 14 is being healed by a companion with a +7 Heal check. The healer rolls a 14 and gets a 21 on his skill check and the Barbarian is healed: 1d4 +6 hps :arrow: 2 (for level) +2 (for Con) + (1d4+2) for skill check. If the Healer had rolled an 8 for a check of 15, the Barbarian would have been healed only 4 hps (no 1d4 + Con).
Example: A 10th level Barbarian with a Con 15 is being healed by a companion with a +15 heal check. The healer rolls a 15 and gets a 30 on his skill check and the barbarian is healed: 3d4 + 18 hps. If the healer had rolled a 2 for a check of 17, the Barbarian would have been healed only 12 hps :arrow: no 3d4 + (3)Con.
This would require some changes to the Long Term Care rules in order to make that a tad better, however.
Maybe this is all moot, however. I just felt like toying with the heal rules.
I personally would never use this due to the complexity, and I bet a lot of others feels the same. Why not try something simpler if you must have a house rule, like perhaps this (off the top of my head):
For short term care, the Healer makes a Heal Check at DC = (15 - CON modifier). If he beats the DC, the target gains an additional +2 hit points. For every 5 points he beats the modified DC, the target gains another +2 hit points.
For long term care, the target gets the standard healing rates per day of rest under the existing Heal skill rules, except that the DC is modified by the CON of the target as above, and for every 5 the healer exceeds the DC the target (patient) gains an extra 2 hit points that day.