Hans Olo said:Burger said:Explorers are a pretty bad example, since they are not meant to be combat ships. They are best used in specific scenarios IMO.
Better example is a Prefect vs a Rongoth![]()
Yes that's definitely the better example, but the outcome would be the same!
Anyway what Dr. Seltsam tries to show is that there are a lot of ships that don't stand a chance against other ships within they're priority level and the question is why do they share the same level?
I could imagine a system that uses priority levels and point values so that a really good raid ship costs more, point wise than a poor raid choice.
Alexb83 said:Sharlins aren't carriers eitherVery few ships have the trait, but many have quite large fighter complements (nova, omega too)
Maintain your distance as much as possible whilst deploying all the fighters, if possible using the random debris to screen yourself. Then when they're all out, swarm him with Tbolts, and try and get your heavy pulse cannon in there too.
The explorer like Burger says isn't a great example... it's a bit of an oddball ship (although I might think about using one for the cheap command bonus and fighters). Even at hull 4, it has a lot of damage... just try and avoid those battle lasers.
In 1 on 1 combat the two ships dont match - but they're not meant to. The explorer is almost a specialist ship, whereas the Prefect is a small line warship which punches over its weight.
DrSeltsam said:Hi Greg
I apologize if my post was insulting to you or anyone else working as a playtester !
Im sure that there is a lot of testing and discussion for new ship and changes to existing ship by many people before it is published. And i hope you understand that i also only try to give a positive feedback to a game system i really enjoy. I only see some flaws in the current system and so i try to carry out my contribution to improve it.
Burger said:So how can the points system be any better than the PL system if it is just as subjective? The process you describe for assigning points is exactly the process used to decide PL. A points system woul dbe just as inaccurate, and a lot more complicated.
frobisher said:Calculated points systems break and can easily be munchkined for homebrew units - subjectivity tells you what its actually worth, not what a quirk in the maths says its worth.
Tredrick said:ACta is broken when a fleet of all one ship is vastly superior to a well thought out fleet where ships cover each other's weaknesses or when one ship at a PL is wholly useless in a fleet for its cost.
Hans Olo said:Tredrick said:ACta is broken when a fleet of all one ship is vastly superior to a well thought out fleet where ships cover each other's weaknesses or when one ship at a PL is wholly useless in a fleet for its cost.
Well then give it a try, a 5 Prefect fleet against any other 5 point Raid fleet for instance.
I'll bet the Centauri will come out on top.
Hans Olo said:Tredrick said:ACta is broken when a fleet of all one ship is vastly superior to a well thought out fleet where ships cover each other's weaknesses or when one ship at a PL is wholly useless in a fleet for its cost.
Well then give it a try, a 5 Prefect fleet against any other 5 point Raid fleet for instance.
I'll bet the Centauri will come out on top.
Reaverman said:PL's are usefull, becuase at certain levels they can dictate the numebr of large ships on the table. If a Sharlin was worth 200 points, how so you dictate if you dont want one in 1000 point battle. In the PL system you can, you select the scenario for Skirmish, and redice the FAPs.
ExactlyTarget said:This game is more about guns than anything else. Usually who has the biggest/most wins.
Maybe one out of 10 Times with luck and a Centauri Player who don't knows what he is doing.Drakh can beat it, so can Minbari
Maybe one out of 10 Times with luck and a Centauri Player who don't knows what he is doing.