DrSeltsam said:
Im not sure if it would be useable with the current split-process for FAP ... to be true im not sure if it would be useable with any split-process at all. How would you suggest to make Raid-Skirmish-Patrol break-down ?
Exactly as it is at the moment pretty much, only each PL point at each PL gets you (say) 10 balance points at that PL. You can only trade up or down a full PL point (i.e. 10 balance points) as you can at the moment, mainly to keep it simple. If you're trading fractional points you might as well have a full blown points system and forget the PL completely.
You should be aiming to stay within "budget" at each PL. You could award positive victory points for shortfalls within PLs, and negatives for being overdrawn (scaled to the PL that is short/over...). I'd also enforce that you mustn't be over budget over all. I.E. the number of PLs that are over budget must be equal or less than the number of PLs that are under budget.
Also, the "budget" at each PL couldn't be over or under by more than, say 10%.
So if you only have 1 War PL point, the most you can spend with War balance points would be 11 and the least you could spend would be 9.
Similarly if you've allocated 4 Patrol PL points then your range would be 36 - 44 balance points.
DrSeltsam said:
I still think that the PL-break-down system only adds more inbalance ( as some fleets get even more ships this way that are "slightly over the top for their PL" ).
This would potentially knock that on the head. If they're over the top, they won't cost 10 points, they'll probably cost 12. If it's too good for its PL, you'll not be able to buy your normal allowance, you'll have to trade off against some of the units that aren't as good for the PL.
DrSeltsam said:
I believe that the fast-fleet-build/not-very-detailed PL system can not be combined with a slow-fleet-build/more-detailed point system without loosing the original benefit of each system. Why create a Frankenstein ?
Regarding the fast-fleet-build argument. I would like to say it is currently so fast because you do not have much of a choice regarding your fleet. This is not an advantage if you ask me ...
But I still welcome your idea !
If it is a possible way to get a little more balance - i'll buy it

Maybe you can test it or we can discuss it here constructionally.
I'm not a ACtA player (just an interested observer...), so I'll not be able to test it, but I'm certainly willing to discuss it. You'll note that I'm ACtA rules lite in my examples above - I know the shape of the rules but can't remember the specifics (ie the PL breakdown) as I don't have the rules to hand here in work.
As a first pass, we really just need to get a list of the ships at each PL ranked (by consenus - and its whole can of worms...) and work out which ships are "spot on" and the spread to apply.