I don't really understand the obsession with points; I hate having to wade through source after source to find the best point build - its not fun at all its just boring. Its what stopped me ever getting into B5 Wars. I won't of course reject to such a change; Its in the rights of Mongoose to do so, I just don't see points as the way forward.
The game, to me at least, looses its appeal with a points system. What intoxicated me and my gaming hall the most about Acta is that rather than having one long winded game with a wind up time of number crunching (Ala B5 Wars or "GW" franchise

) we can quickly forge any type of game from small skirmishes to super-scale mega campaigns in a fraction of the time simply by the quick refrence of priority levels.
On top of that the game just looses its flavour and feel in the inevitable change of language; e.g. "Oh its Skirmish level ship." sets the scene alot better than "Its a 21 point ship"
As for the PL system i'd never come across it before I played ACTA and certainly prefer it to. Its not without its own problems, but to scrap it because "people complain" seems counter productive. I'm complainning about the points system right now but it doesn't validate a change to points based games. I for one can certainly cope with a few tweaks here and there; but in my opinion the PL system is, in an oxymoron; faulty but not flawed. I'd say that if people complain so much that a ship is too powerful or weak for its level (I've had my fair share) just bump up the number of priority levels to accomodate these types of vessles. For example;
Auxillary Craft, Patrol, Skirmish, Raid, Battle, Conflict, War, Armageddon.
I mean using a D8 or 2d6 cant be that hard to determine the level. I know that the points system can do just the same (which is the counter argument) but i just feel that its unfair to seemingly thrash this system into one camp or the other.
Gah now i'm ranting so; does any one have any suggestions to a compromise on the Points vs Priority topic?