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Anonymous
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Dammit Dragoner!
But I want to BELIEVE!
hahahaha
But I want to BELIEVE!
hahahaha
hiro said:Dammit Dragoner!
But I want to BELIEVE!
hahahaha
paltrysum said:Here's a little hard sci-fi concern I have about Traveller: the presence of quantum computing and advances in AI. Was there a big event in Traveller history that prevented sentient beings from taking advantage of advancements in computing that I've overlooked? It feels grossly underrepresented in the OTU.
Kurtzweil's singularity is supposed to be right around the corner. Where is it in the Imperial year 1105 (~5600 AD)?
I suppose that the Long Night, its destructive effects, and the subsequent "balkanization" of technology are reasons. For a sci-fi setting to be exciting to RP in there needs to be things for us to do! Can't slough it all off on our machines. Does anyone else feel like the game overlooks the monumental changes that should have taken place in over three millenia? Or do you go to any lengths to make computing advancements felt in your campaigns?
GypsyComet said:I choose to disagree with the opening thesis. Traveller, or specifically the Charted Space setting of the Three Imperiums, is not Hard SF. It is Period SF, flavored by the era between the Lensmen and the death of Poul Anderson. A key part of the definition is that it looked like Hard SF at the time, but no longer does.
ShawnDriscoll said:is hard to do.
paltrysum said:Here's a little hard sci-fi concern I have about Traveller: the presence of quantum computing and advances in AI. Was there a big event in Traveller history that prevented sentient beings from taking advantage of advancements in computing that I've overlooked? It feels grossly underrepresented in the OTU.
Kurtzweil's singularity is supposed to be right around the corner. Where is it in the Imperial year 1105 (~5600 AD)?
I suppose that the Long Night, its destructive effects, and the subsequent "balkanization" of technology are reasons. For a sci-fi setting to be exciting to RP in there needs to be things for us to do! Can't slough it all off on our machines. Does anyone else feel like the game overlooks the monumental changes that should have taken place in over three millenia? Or do you go to any lengths to make computing advancements felt in your campaigns?
Outside the fact I was bored, the movie moved from real to surreal to psychedelic.
Can you create a medieval fantasy setting without dragons and magic? Tolkien was austere in his use of them, but Middle Earth is the best known of this genre.
Getting from one end of the galaxy to another within a short time period tends to be a requirement.
Agreed. Battletech doesn't use too much science that you can't follow today - no teleporters, energy shields, etc, and most weapons are either firing bullets and missiles or are broadly similar to stuff discussed in the Reagan-era strategic defence programmes (railguns, particle beams).So to me, traveller, has a very limited amount of internal inconsistencies when compared to say Star Wars or Star Trek or Battletech (which is harder than the previous two for example - surprisingly).
ShawnDriscoll said:LOTR movies are very boring. They're meant to put you to sleep.