How about some rules for the ships now?
THIRDSPACE THE HARBINGERS SERVANTS OF THE ONE
Ship Special Rules:
Energy Siphon: A successful hit causes no damage, but Target Ship cannot use any weapon system, nor use any Special Actions for the rest of this round and for the subsequent round. In addition, ships suffer –3 to any Crew Quality checks.
The Eyes of the One: The weak technologies of the Younger Races are no match for the Ancients. The Harbringers ignore the Stealth of any target.
Crew: The Harbringers are considered to have a Crew Quality of 8. Crew and Troops are considered interchangeable.
The Hunger: The Harbringers make extensive use of automated vessels, but their Seraphim and Throneships can be boarded, and may initiate Boarding Actions. During Boarding Actions, Harbringers may roll 3 dice and select the best one, as well as rolling a bonus Mindslaver attack. When subject to any Critical Hits which affect Crew, Harbringers are immune when rolling 4+.
Harbringers may initiate Boarding actions by moving into contact with enemy ships and succeeding in an opposed Crew Check; if successful, the ships remain in contact until the Harbringers choose to release it.
Redundant Systems: The Harbringers take damage as normal, but Critical Hits are automatically repaired in the End Phase of the turn after which they affected. Critical Hits to Vital Systems are also repaired at this time.
Mindslaver: Thirdspace capital ships are crewed by the servants of the One, who are some of the most potent and insidious telepaths of any species. Each turn they may attempt to attack the minds of the crew of one ship within 12". Make an opposed Crew Quality check - for each point the Thirdspace ship wins by, one Troops is generated on the enemy vessel from mindslaved crew, or mental control of the living ship's systems, count these as a normal Troops unit attacking from breaching pods. This attack may be used multiple times on one vessel. This may be used even on enemy vessels with no crew value/those which cannot normally be boarded, such as Vorlon ships or Ancients (in which case there are no enemy Troops to oppose them!). All other normal boarding action rules are used.
Special Actions: Thirdspace Capital Ships may use any Special Actions except All Hands to Deck!, Close Blast Doors and Activate Defense Grid!, Run Silent! and Initiate Jump Point!
THIRDSPACE CHERUBIUM INVASION FRIGATE
LEVEL: Raid SPEED: 12"
TURNS: 2/90 HULL: 5
DAMAGE: 15/4 DOGFIGHT: 0
SPECIAL: Agile, Atmospheric, Dodge 3+, Fighter, Flight Computer, Self Repair 1, Shield 4/2
IN SERVICE: Primordial
WEAPON RANGE ARC AD SPECIAL
Hellfire Lancet 12" F 4AD Precise, SAP, Triple Damage
THIRDSPACE NEPHILIM-CLASS DESTROYER
LEVEL: Battle SPEED: 8”
TURNS: 2/45 HULL: 6
DAMAGE: 50/8 IN SERVICE: Primordial
SPECIALS: Agile, Atmospheric, Dodge 3+, Flight Computer, Mindslaver, Self Repair 3, Shield 6/3
WEAPON RANGE ARC AD SPECIAL
Hellfire Lancet 12" F 4AD Precise, SAP, Triple Damage
Hellfire Lancet 12" F 4AD Precise, SAP, Triple Damage
Light Energy Siphon 12” T 3 SAP, Comm Disruptor
THIRDSPACE SERAPHIM-CLASS DREADOUGHT
LEVEL: War SPEED: 6”
TURNS: 1/45 HULL: 6
DAMAGE: 100/9 CREW/TROOPS: 20/3
SPECIALS: Advanced Anti-Fighter 4, Atmospheric, Command +2, Dodge 3+, Flight Computer, Lumbering, Mindslaver, Self Repair 2D6, Shield 12/D6
IN SERVICE: Primordial
WEAPON RANGE ARC AD SPECIAL
Lightbringer Array 30” F 6AD Beam, Precise, Quad Damage
Hellfire Lancet 12" F 4AD Precise, SAP, Triple Damage
Hellfire Lancet 12" F 4AD Precise, SAP, Triple Damage
Hellfire Lancet 12" P 4AD Precise, SAP, Triple Damage, TL Hellfire Lancet 12" P 4AD Precise, SAP, Triple Damage
Hellfire Lancet 12" P 4AD Precise, SAP, Triple Damage
Hellfire Lancet 12" S 4AD Precise, SAP, Triple Damage, TL Hellfire Lancet 12" S 4AD Precise, SAP, Triple Damage
Hellfire Lancet 12" S 4AD Precise, SAP, Triple Damage
Light Energy Siphon 12” T 3 SAP, Comm Disruptor
THIRDSPACE THRONE-CLASS GATESHIP
LEVEL: Armageddon SPEED: 4”
TURNS: 1/45 HULL: 5
DAMAGE: 200/15 CREW/TROOPS: 40/5
SPECIALS: Advanced Anti-Fighter 8, Command +4, Flight Computer, Lumbering, Mindslaver, Self Repair 3D6, Shield 12/2D6
IN SERVICE: Primordial
WEAPON RANGE ARC AD SPECIAL
Lightbringer Array 30” F 6AD Beam, Precise, Quad Damage
Hellfire Lancet 12" F 4AD Precise, SAP, Triple Damage, TL Hellfire Lancet 12" F 4AD Precise, SAP, Triple Damage
Hellfire Lancet 12" F 4AD Precise, SAP, Triple Damage
Lightbringer Array 30” P 6AD Beam, Precise, Quad Damage
Hellfire Lancet 12" P 4AD Precise, SAP, Triple Damage, TL Hellfire Lancet 12" P 4AD Precise, SAP, Triple Damage
Hellfire Lancet 12" P 4AD Precise, SAP, Triple Damage
Lightbringer Array 30” P 6AD Beam, Precise, Quad Damage
Hellfire Lancet 12" S 4AD Precise, SAP, Triple Damage, TL Hellfire Lancet 12" S 4AD Precise, SAP, Triple Damage
Hellfire Lancet 12" S 4AD Precise, SAP, Triple Damage
Light Energy Siphon 12” T 3 SAP, Comm Disruptor
Light Energy Siphon 12” T 3 SAP, Comm Disruptor
I made some stats for Star Wars Starship Battles and it wasn't pretty...Mindslaver is just too nasty.