Ivanova mentions that they already have five, which is interesting as the volcano looking ship should have been the sixth, but we only see five arrive at Coriana 6.
Number six is Lorien himself.
Ivanova mentions that they already have five, which is interesting as the volcano looking ship should have been the sixth, but we only see five arrive at Coriana 6.
locarno24 said:Ivanova mentions that they already have five, which is interesting as the volcano looking ship should have been the sixth, but we only see five arrive at Coriana 6.
Number six is Lorien himself.
Ulkesh said:locarno24 said:Ivanova mentions that they already have five, which is interesting as the volcano looking ship should have been the sixth, but we only see five arrive at Coriana 6.
Number six is Lorien himself.
Actually, the RPG talks about the sixth First One race.
cadno ap annwn said:The other factor is that they had considerably more powerful shields than other races featured in B5. Look how often a white star had to hit just a lowly little fighter to destroy it. But then once the shields were down they seem to get blown apart rather easily.
Maybe a way at looking at these ships is to think along the lines of very good technology but poor hull design. The weapon systems could be amazing, their shields top notch (perhaps better than shadows) but the hull values should be kept very low. I know in terms of game play it would make them a nightmare, but if you remove dodge from them they suddenly fall prey to simple firepower.
cadno ap annwn said:Lastly I had an idea for the telepathic control the third space race had over the other races. You could easily transplant the 'telepathic jamming' from the shadows and just slightly rewrite it. The concept would be simple, if successful the control would mean the ships crew would be fighting each other and the ship would be unable to do anything for that turn. Either that or you could force a player to roll on the crew damage table as casualties would be an obvious side effect.
Just a few thoughts and I hope I'm not stepping on anyones toes, just I love the third space race (even though I don't know a great deal about them).
Cadno
EDITED NOTE - Sorry I didn't see talonspiritcats (you can slap me now lol) idea for the telepathic control.
Taronkov said:I probably should just sit down and watch the movie it's been quite a while. I only remember seeing two ships in the movie so I don't even know what the other two ships would look like. I might be wrong(which goes back to needing to watch the movie). I'm going to sculpt up some models for the fighter and the ship with the ball thing in the back. Might have them done by friday.
talonspiritcat said:I like your idea too...maybe some combination of the two....
Mindslaver: Thirdspace capital ships are crewed by the servants of the One, who are some of the most potent and insidious telepaths of any species. Each turn they may attempt to attack the minds of the crew of one ship within 12". Make an opposed Crew Quality check - for each point the Thirdspace ship wins by, one Troop is generated on the enemy vessel from mindslaved crew, or mental control of the living ship's systems, count these as a normal Troop unit attacking from breaching pods. This attack may be used multiple times on one vessel. This may be used even on enemy vessels with no crew value/those which cannot normally be boarded, such as Vorlon ships or Ancients (in which case there are no enemy Troops to oppose them!). All other normal boarding action rules are used.
and then add a mandatory Casualities roll at turn's end?
cadno ap annwn said:Well how about some of us play testing what we have here already?
I know I'd love to see how it works, easy enough to ship to ship testing, also could do a small fleet to see how fleet action works. We can all send in our comments then after playing, we're bound to be able to help Talonspiritcat tweak these rules for everyones liking
Cadno
talonspiritcat said:The Xu-ha?
I like your idea too...maybe some combination of the two....
Mindslaver: Thirdspace capital ships are crewed by the servants of the One, who are some of the most potent and insidious telepaths of any species. Each turn they may attempt to attack the minds of the crew of one ship within 12". Make an opposed Crew Quality check - for each point the Thirdspace ship wins by, one Troop is generated on the enemy vessel from mindslaved crew, or mental control of the living ship's systems, count these as a normal Troop unit attacking from breaching pods. This attack may be used multiple times on one vessel. This may be used even on enemy vessels with no crew value/those which cannot normally be boarded, such as Vorlon ships or Ancients (in which case there are no enemy Troops to oppose them!). All other normal boarding action rules are used.
Taronkov said:The Throneships are described as conical...I picture them looking something like the Planetkiller from the original Star Trek's Doomsday Machine.
The