Hammer combat style

Zaron

Mongoose
Does the hammer combat style, or any other single name combat style, cover both the 1H versions of the weapons and the 2H versions?
 
Ok, let me ask the question behind this question.

Blacksmith gives hammer +10%. I can see that blacksmiths use 1H hammers a lot and are used to swinging them. of those people who have looked into this historically or who have done LARPA or something similiar, do you think that the act of swinging a 1H hammer conditions you for 2H hammer swinging and fighting?

Phil Moore
 
The main benefit a blacksmith would get is being used to the weight of the hammer.

a 2H warhammer is substantially heavier than 1H so they would lose that advantage
 
Allow me to clarify the answer behind the answer. :)

Do you as a GM want your player to split his previous experience and future improvement rolls between two separate skills? If yes, then tell your players that different sizes of hammers require different specialised combat techniques.

If on the other hand you'd like them to spread their points a little more diversely, then tell them that as part of being a civilised blacksmith he also is forced to participate in the militia, so both types of weapons are learned as a single style.

What you choose has long term ramifications to character roundedness, development and advancement speed.

That was the gaming answer. For the historical combat answer, what I will say is that historically, combat was taught as a collection of different weapon styles. You didn't learn a single one in isolation, but as part of a combination to teach you adaptability in both using and facing different cultural weapons.

Is 1-h-hammer the same as 2-h-hammer? Technically there are obvious mechanical differences, yet both styles share common ground in reading your opponent, ranging, knowing the best places to strike, etc. In real life a good fighter should be able to carry over most of his ability to any weapon he picks up.

How you ultimately want to model this is up to you, but we've written RQII to be flexible in this regard. :wink:
 
After your input and some thought, I decided to change the blacksmith profession slightly, an update really. Instead of giving a +10 to hammer, it now (for me) gives a +10 to hammer (one handed) and shield.

I was uncomfortable with the idea of 1H and 2H hammers being the same skill, as I know that swinging a hatchet at wood branches is different than swinging an axe two handed at a log or a tree. I decided that the militia figured as long as she was swinging a hammer as an apprentice blacksmith, she might as well be trained to use it with a shield.
 
Back
Top