I think the rule now is a non-rule. I can see it being ineffective in most games.
It adds Cr500 to any bulky weapon as only the most cash-strapped characters won't use a gyrostabiliser on ranged weapons, especially on the PGMP/FGMP. I can't believe that something as trivial as gyrostabilisation is not just included in the price of the any high-tech bulky weapon espcially on Cr65,000 weapons upward.
This leaves the only weapon that is actually bulky is now a broadsword. The choice of melee weapons used to be based on your type of character and strength now boils down to "Do I have a 9 strength? Yes, use broadsword, No, us a cutlass".
Traveller, right from first edition, has always been a hard sci-fi system. I'm just not sure that it is going in the right for my group.
Are there any plans for including optional rules Give selection of core rules but also additional rules for those that enjoy a more "technical" game?