Dr. Skull,
Alas, it is a tribute to your insight and experience that you would favor pure simplicity over complex rules-lawering. However, as you pointed out grappling was ported from the SRD and as such it retains all the quirky opposed dice rolls and needless procedures therein.
As your grapple-friendly player, I would be happy to be your personal grapple rules monkey. This service would save you the needless cerebral expense of dealing with these rules in-game. When a grapple develops, I'll tell those involved to roll dice and resolve the results.
Alternately, we could cook something new up ourselves.
We could speed things up by just assuming that grappling defenders do not roll an opposed grapple check, but instead are assumed to have rolled a 10 -- similar to the way we do normal attacks vs. DR now. This would give all characters a grapple defense value. My own would be +3(BAB) +4(STR) +4 (Improved Grapple) +10 = 21. Someone engaged in a grapple with me would have to beat this score with their grapple check to damage/pin/move/escape from me in a grapple.
Alas, it is a tribute to your insight and experience that you would favor pure simplicity over complex rules-lawering. However, as you pointed out grappling was ported from the SRD and as such it retains all the quirky opposed dice rolls and needless procedures therein.
As your grapple-friendly player, I would be happy to be your personal grapple rules monkey. This service would save you the needless cerebral expense of dealing with these rules in-game. When a grapple develops, I'll tell those involved to roll dice and resolve the results.
Alternately, we could cook something new up ourselves.
We could speed things up by just assuming that grappling defenders do not roll an opposed grapple check, but instead are assumed to have rolled a 10 -- similar to the way we do normal attacks vs. DR now. This would give all characters a grapple defense value. My own would be +3(BAB) +4(STR) +4 (Improved Grapple) +10 = 21. Someone engaged in a grapple with me would have to beat this score with their grapple check to damage/pin/move/escape from me in a grapple.