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You want us to stear away from how to fix your design?

A person will not fit in 40 slots of storage (the rules state storage is 2kg so you have 80kg max), but will fit in a 32 slot medical chamber, regardless of how massive the person is. So you save 8 slots.

Personally I would just rule that as it is worn rather than seated the person takes up 32 slots regardless.
 
You want us to stear away from how to fix your design?

A person will not fit in 40 slots of storage (the rules state storage is 2kg so you have 80kg max), but will fit in a 32 slot medical chamber, regardless of how massive the person is. So you save 8 slots.

Personally I would just rule that as it is worn rather than seated the person takes up 32 slots regardless.
That rule you mention is trying to use a mass measurement for volume. An average person is about 70 cubic liters. A "massive person" might be 100.
Regardless, the volume-based rule tells us how to fit a sophont (double the slots for the size of robot frame).
 
And here we go again, the only direct scale comparison of a slot pegs 1 slot as 55 litres by volume equivalence.
 
And here we go again, the only direct scale comparison of a slot pegs 1 slot as 55 litres by volume equivalence.
Honestly, I was mostly wondering whether there was a 'Battle Dress' chassis type (similar to the 'cybernetic limb' chassis) on the worksheet that I was missing.

The Robots book does not have 'Life Support', so building space-suits, armor, and Battle Dress did not seem to have a direct link. 'Slots' for BD is not explicitly stated as being equivalent to Robot 'Slots' -- and Robot 'Slots' are a mess, but this is not the place for that discussion. I tried to convince Geir to tidy up (volume, power, damage) scaling in the upcoming Vehicles book, utterly in vain -- that thread was the appropriate place; I lost out, & have moved on.

I think there is a workable kludge, putting the pilot in a 'Medical Chamber' or 'Storage Space'. It seems like it will be impossible to replicate the existing examples of BD from CSC with the design rules -- but that is, honestly, absolutely routine fare for Mongoose Quality Control.
 
Capping them at size eight was an unnecessary limitation that I promptly did away with.
It was just done to prevent overlap with vehicles. You could put the brain in a vehicle and then the size becomes unlimited using vehicle rules.

(Yes, a metric-based uniform construction system, scaling from nanobots to robot planets, should be a thing, in my opinion as well...)
 
It was just done to prevent overlap with vehicles. You could put the brain in a vehicle and then the size becomes unlimited using vehicle rules.

(Yes, a metric-based uniform construction system, scaling from nanobots to robot planets, should be a thing, in my opinion as well...)
Unfortunately, the robot rules don’t fully carry over to vehicles. At least not that I can see, not without adding things. I’ll have to look again once the book comes out.
 
Okay, so Battle Dress slots are the same as Robot Slots; that means (at least some) armor and Battle Dress options are suitable for robots, cyborgs, and augments...

Looking at a clone who has (CSC p 20) Auto Helmet, Friend Or Foe HUD, Grav Assist, and a Life Support System.

Or, from Battle Dress modifications (CSC p 44): Advanced Laser AMS, Integrated Weapon Mount, Ion Shield, a Sensor Suite, and Stealth.

[Edit:] A TL-15 Neural Comm can be upgraded to a 5000 km range, with encryption Module, and up to a TL-13 Computer/4.
A Wafer Jack also contains a computer; at TL-15 it could also be upgraded to Computer/4.
Armor General Modifications (for the Subdermal armor) can include a Computer Weave). Computer/3 is listed at TL-15, but presumably that can also be upgraded.
The Robot Handbook Update (p 92) also covers 'Robot Brain Implants'; at TL-15 this is a (very advanced, INT 10) computer/4.

Can these be networked into a Computer/6? How much money could a character like this make per month with 'Virtual Mining' software? [/Edit]
 
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Okay, so Battle Dress slots are the same as Robot Slots; that means (at least some) armor and Battle Dress options are suitable for robots, cyborgs, and augments...

Looking at a clone who has (CSC p 20) Auto Helmet, Friend Or Foe HUD, Grav Assist, and a Life Support System.

Or, from Battle Dress modifications (CSC p 44): Advanced Laser AMS, Integrated Weapon Mount, Ion Shield, a Sensor Suite, and Stealth.
Singularity will be using some battledress as robots, so I think that’s a fair call.
 
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