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That may be misleading. The question Matt answered was whether the .1 to rule was still valid, and if there was a minimum duration, considering the 2 week rule for conversions.
We do not have a definitive statement on its application to starships yet
 
That may be misleading. The question Matt answered was whether the .1 to rule was still valid, and if there was a minimum duration, considering the 2 week rule for conversions.
We do not have a definitive statement on its application to starships yet
True, but I don't think that they would be editing the core rules if it didn't get rid of the min 1 ton rule for all ships. They would just simply say "Look in the Small Ships Catalogue"
 
It would be awful stupid to believe that you can put a 0.5-ton tank on a small craft, but that you couldn't put that same size tank on a larger craft. (as the rule originally stated) I ignored the original rule because it was stupid and whomever wrote that rule has never build a car, a motorbike, or a boat. In the real world you can put on whatever size fuel tank that you want. The only thing it changes is how long you've got until you run out of fuel.

So, that whole rule exists for no reason.
 
It would be awful stupid to believe that you can put a 0.5-ton tank on a small craft, but that you couldn't put that same size tank on a larger craft. (as the rule originally stated) I ignored the original rule because it was stupid and whomever wrote that rule has never build a car, a motorbike, or a boat. In the real world you can put on whatever size fuel tank that you want. The only thing it changes is how long you've got until you run out of fuel.

So, that whole rule exists for no reason.
I just think it was based on lazy math.
 
It would be awful stupid to believe that you can put a 0.5-ton tank on a small craft, but that you couldn't put that same size tank on a larger craft. (as the rule originally stated) I ignored the original rule because it was stupid and whomever wrote that rule has never build a car, a motorbike, or a boat. In the real world you can put on whatever size fuel tank that you want. The only thing it changes is how long you've got until you run out of fuel.

So, that whole rule exists for no reason.
It is kind of dumb that a 99 ton local ore hauler can go 20 weeks on a ton of fuel, but a 100 ton local ore hauler can only go four weeks.
 
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You absolutely can! Technically this thing is fully capable of walking off and avenging its dead wearer, though - but if you consider this a downside then you are sad and I have no desire to speak with you further.
Sorry I am failing to see how this robot is a suit of armor to be worn. Unless you are counting the storage compartment as the place where the person would fit and then that would ne ed to be a small person as 8okg is not very large, It has nor air in the compartment, the person in the compartment would be a passenger possibly controlling it but still a rider.
 
Sorry I am failing to see how this robot is a suit of armor to be worn. Unless you are counting the storage compartment as the place where the person would fit and then that would ne ed to be a small person as 8okg is not very large, It has nor air in the compartment, the person in the compartment would be a passenger possibly controlling it but still a rider.
  • Each slot is 3kg, that's 120kg total - well into the 90th percentile for weight.
  • There's no direct life support option, no, but with Vacuum Environment Protection you could definitely survive in hostile environments; adding air tanks would be trivial.
  • When you start looking at this sort of powered armour, the line between wearer and rider always gets a bit thin - and it's largely a taxonomical argument. Even then, that's why I added the Avatar Receiver, to let the user control the suit directly instead of giving it orders.
Worth noting that the BIACS necessary to actually use an Avatar system is TL 13, which is a bit of a problem in this specific application (though not the concept of using the Robot Handbook for BD, I want to stress that), but I handwaved it as being a prototype that makes the process only work for Avatars, not your own limbs, leaving you looking like XCOM's MEC soldiers.
 
  • Each slot is 3kg, that's 120kg total - well into the 90th percentile for weight.
  • There's no direct life support option, no, but with Vacuum Environment Protection you could definitely survive in hostile environments; adding air tanks would be trivial.
  • When you start looking at this sort of powered armour, the line between wearer and rider always gets a bit thin - and it's largely a taxonomical argument. Even then, that's why I added the Avatar Receiver, to let the user control the suit directly instead of giving it orders.
Worth noting that the BIACS necessary to actually use an Avatar system is TL 13, which is a bit of a problem in this specific application (though not the concept of using the Robot Handbook for BD, I want to stress that), but I handwaved it as being a prototype that makes the process only work for Avatars, not your own limbs, leaving you looking like XCOM's MEC soldiers.
Isn't each slot 3 liters with only 1.5 liters being usable space?
 
  • Each slot is 3kg, that's 120kg total - well into the 90th percentile for weight.
  • There's no direct life support option, no, but with Vacuum Environment Protection you could definitely survive in hostile environments; adding air tanks would be trivial.
  • When you start looking at this sort of powered armour, the line between wearer and rider always gets a bit thin - and it's largely a taxonomical argument. Even then, that's why I added the Avatar Receiver, to let the user control the suit directly instead of giving it orders.
Worth noting that the BIACS necessary to actually use an Avatar system is TL 13, which is a bit of a problem in this specific application (though not the concept of using the Robot Handbook for BD, I want to stress that), but I handwaved it as being a prototype that makes the process only work for Avatars, not your own limbs, leaving you looking like XCOM's MEC soldiers.
RHB page 55 Storage Compartment 1st paragraph second sentence states "Each Slot dedicated to storage can hold approximately two kilograms or two litres and costs Cr50." The airlock portion is not included in the base storage compartment.

Here is the entire write-up so that nothing is taken out of context.

"
A storage compartment is an internal space within the robot sealed by a door or panel, usually accessible to its manipulators. Each Slot dedicated to storage can hold approximately two kilograms or two litres and costs Cr50. The storage compartment is protected by the robot’s armour and environmental enhancements but does not include an airlock.

Hazardous material storage requires special materials and other safeguards and costs r500 per Slot. In general, the material to be stored should be specified upon installation of a hazardous material storage compartment. If an airlock is desired, it should be considered as a separate hazardous material storage compartment of a Slot size large enough to accommodate the item that requires it."
 
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