IanBruntlett
Emperor Mongoose
OK, imagine this, you're running a scenario and all sorts of things are happening and you need some time to collect your wits.
Here are some leading questions that I have used while running games recently:-
1. What do you do?
2. How do you do that?
3. Who goes first?
4. Whereabouts in "location" are your characters (and then I sketch up a simple map on paper and use plastic figures to show where characters are).
5. But now its your turn
6. Are you sure that is what you want to do?
7. Do you want to do an intelligence check before continuing? (and then if they succeed the check, I tell them something obvious they're overlooking)
8. Do you want to buy anything? (between scenarios)
9. Do you want to learn anything? (between scenarios)
10. Do you stand, fight or run away?
Here are some leading questions that I have used while running games recently:-
1. What do you do?
2. How do you do that?
3. Who goes first?
4. Whereabouts in "location" are your characters (and then I sketch up a simple map on paper and use plastic figures to show where characters are).
5. But now its your turn
6. Are you sure that is what you want to do?
7. Do you want to do an intelligence check before continuing? (and then if they succeed the check, I tell them something obvious they're overlooking)
8. Do you want to buy anything? (between scenarios)
9. Do you want to learn anything? (between scenarios)
10. Do you stand, fight or run away?