atgxtg said:
Confidience is probably the right word, even if it doesn't sound very flattering. I''ve had this difficulty with certain games and settings. Basically it isn't a "read everything" problem, it is "read enough to get a good feel for how things are". Pendragon was expecially hard in this repsect. Depite years of gaming, I really didn't know very much about knights and how they lived and acted. Apparently neither did most other gamers-that is why there is so much "knightly" infomation in the game now.
When I started playing RQ, we did Apple Lane. So, we learnt that RQ had ducks and centaurs. Then we did Rainbow Mounds and found out about trolls, newtlings and rock lizards. As we went along, we found out about cults, read Cults of Prax, then found out about some chaos cults (the hard way) and read Cults of Terror. The GM didn't read everything, he read enough to make that part of the campaign work.
atgxtg said:
I think this lack of confindence/caution comes from early GMing experience where people really ran something all screwed up becuase they didn't do enough preparation. I know I screwed up a few campaigns by being unprepared. I was too green back then to know I was unprepared until after I had messed stuff up and didn't know how to get out of it, but it is an experience I would not care to repeat. SO I try to get a certain familiarity/comfort level with the setting/game before I try to run it.
But, how do you screw a campaign up by being unprepared? Did you have something that wasn't exactly the same as in the background? If so, what happened? Probably nothing. I've made huge mistakes in the past and tidied up around them with no problems.
atgxtg said:
In a way it is ironic. One sign of a good GM is how well he can "wing it". A nother sign of a good GM is being prepared so that he doesn't have to "wing it".
As an example, if I ran a Praxian Campaign, I would need to know the rough history (Prax was a lovely place, then chaos came and destroyed it. Waha came along and taught the Praxians to eat animals, but the Morokanth cheated. After the Godtime ended, Pavis came and built a city, but the Praxians and Trolls invaded it. Then the Sartarites came and the Lunars came about 10 years ago) the main deities (straight from Cults of Prax) and a map of the area. Everything else, and I mean everything, can be taken from that. Of course, looking at Pavis & Big Rubble/Borderlands/Sun County helps with background and extra scenarios, but you don't really need them.
If you want the full background for Pavis/Prax then you need Pavis & Big Rubble, Borderlands (the new compilation), Cult Compendium, Sun County, Shadows on the Borderlands, Strangers in Prax, The P&BR Companion Series and some issues of Tradetalk, Codex and Tales of the Reaching Moon. But, do you really need all that background? It's nice to have, but not essential.