Glorantha Preview Four

atgxtg said:
Sorry. If it makes you feel better in MRQ your Elmal worshipers can go on a HeroQuest and intergrate the Truth, Plant, and Light runes (all appropriate for your cult) and become:

117fs383922.jpg

:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:



C'mon guys, I'm running out of emoticons to use here...
 
Rurik said:
C'mon guys, I'm running out of emoticons to use here...

Okay, let's go find a female Wind Lord (Lady) and tell her that she's been worshiping Vinga all these years. :shock:
 
Rurik said:
atgxtg said:
Sorry. If it makes you feel better in MRQ your Elmal worshipers can go on a HeroQuest and intergrate the Truth, Plant, and Light runes (all appropriate for your cult) and become:

117fs383922.jpg

:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:



C'mon guys, I'm running out of emoticons to use here...


I'm sorry. :(


I really liked Ruric and now we know one of your ancestors was famous as well :D
 
If Aldryami were real, woul real vegetarians eat them? :?:


"Roast beef?"
"No thanks, I'm a vegetarian. Just pass me the leg of elf."
:shock:
 
atgxtg said:
If Aldryami were real, woul real vegetarians eat them? :?:


"Roast beef?"
"No thanks, I'm a vegetarian. Just pass me the leg of elf."
:shock:

I'd have to say yes.

Wasn't there a Troll cult that required vegitarianism? I recall they could eat elves.
 
Urox said:
Ravage said:
Mind you, My copy of RQ Companion arrived this morning so gonna start checking that out now :)
So, what's your initial reaction to it?

I am curious as to how optional it is -- is the Companion a stand-alone optional supliment, or is it half of the core rules?

Ok... I've read about 40-45 pages so far - I've NOT flicked forward and reading it page by page, but will mini-review it fully tomorrow but a headsup for now :)

So ... For what I've read so far...
There is a couple of pages covering new cultures and professions but all of about 3-4 sides and a great shame to be divorced from the main part of the rulebook IMO. Adds stone-age type PCs and weapons mostly. Oh and half a page of new cults (non-specific light god, moon god, that sorta thing)!

Then comes Divine Magic. So, apart from a skill roll for a spell, these totally made me smile and recall RQ2 "rune magic". On an earlier thread people got uppity about money and power expenditure being to D&D clericy - it seems once you cast the spell the POW comes back so its almost like a tap on available magic points. Quite cool. Personally I'd have done it the old RQ way of permenent power expenditure for initiates, but POW returning for priests. (Our house game has initiates and lower getting runespells back for initiates on cult holy days)

Then I'm at the tail end of sorcery. I'll be straight, I never used the RQ3 sorcery in anger but whilst still pretty complex, I managed on a first read to have grasped how to multispell, modify duration etc. Which is great, especially as we anticipate lots of God Learner stuff! Theres a lengthy example which I think helps explain the system although I definatey need to re-read it and ponder it as it states a skill is at 76% and not 61% (for various magic adjustments) but I'm sure I'll sort it out.

Reading the sorcery spells, they look fun and can see it being pretty usable once the examples grasped :) Mind you, a Mystic vision spell will make many a Lhankor Mhy's evalute magic item redundant - which is cool seeing the 2nd age has a city mass producing magic items no?! As I say, I've grasped pretty much first-read-thru how sorcery works - more than RQ3 managed!

...and honestly I've not got any further yet! But with these two magic systems kinda being vital, particularly for Gloranthan gaming: I'm not disappointed so far 8)
Altho I do look forward to a deluxe combined rulebook in the future :evil:
 
Ravage said:
it seems once you cast the spell the POW comes back so its almost like a tap on available magic points.
Something I haven't seen mentioned -- are there rules for POW gains?
 
Urox said:
Something I haven't seen mentioned -- are there rules for POW gains?

This is covered like any other characteristic increase through research/experience and not the beloved old RQ2 way of (21-POW) * 5% :shock: Bar SIZ and INT (from memory) characters can increase their charcateristics with experience.

In fact I just read the spirit combat/possession in the companion, and whilst missing the old spirit combat, the new suggested type a virtual spirit *melee* which paints a nicer pciture than 0-10 3pts, 11-40 2pts, etc :)

Enchancting rules seemed clear and concisisive. Continues to be a good book in my opinion :)
 
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